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Build trees

While you can build a system in the source tree, we don't recommend it. We often want to build multiple versions of our software for different architectures, or with different options (e.g. profiling). It's very desirable to share a single copy of the source code among all these builds.

So for every source tree we have zero or more build trees. Each build tree is initially an exact copy of the source tree, except that each file is a symbolic link to the source file, rather than being a copy of the source file. There are "standard" Unix utilities that make such copies, so standard that they go by different names: `lndir', `mkshadowdir' are two (If you don't have either, the source distribution includes sources for the `X11' `lndir' -- check out `fptools/glafp-utils/lndir' ).

The build tree does not need to be anywhere near the source tree in the file system. Indeed, one advantage of separating the build tree from the source is that the build tree can be placed in a non-backed-up partition, saving your systems support people from backing up untold megabytes of easily-regenerated, and rapidly-changing, gubbins. The golden rule is that (with a single exception -- Section See section Getting the build you want) absolutely everything in the build tree is either a symbolic link to the source tree, or else is mechanically generated. It should be perfectly OK for your build tree to vanish overnight; an hour or two compiling and you're on the road again.

You need to be a bit careful, though, that any new files you create (if you do any development work) are in the source tree, not a build tree!

Remember, that the source files in the build tree are symbolic links to the files in the source tree. (The build tree soon accumulates lots of built files like `Foo.o', as well.) You can delete a source file from the build tree without affecting the source tree (though it's an odd thing to do). On the other hand, if you edit a source file from the build tree, you'll edit the source-tree file directly. (You can set up Emacs so that if you edit a source file from the build tree, Emacs will silently create an edited copy of the source file in the build tree, leaving the source file unchanged; but the danger is that you think you've edited the source file whereas actually all you've done is edit the build-tree copy. More commonly you do want to edit the source file.)

Like the source tree, the top level of your build tree must (a linked copy of) the root directory of the `fptools' suite. Inside Makefiles, the root of your build tree is called `$(FPTOOLS_TOP)'. In the rest of this document path names are relative to `$(FPTOOLS_TOP)' unless otherwise stated. For example, the file `ghc/mk/target.mk' is actually `$(FPTOOLS_TOP)/ghc/mk/target.mk'.

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