Yampa/reactimate
From HaskellWiki
reactimate :: IO a -- init -> (Bool -> IO (DTime, Maybe a)) -- input/sense -> (Bool -> b -> IO Bool) -- output/actuate -> SF a b -- process/signal function -> IO ()
The Bool parameter of sense and actuate are unused if you look up the definition of reactimate so just ignore them (cf. the explanations below).
reactimate basically is an input-process-output loop and forms the interface between (pure) Yampa signal functions and the (potentially impure) external world. More specifically, a Yampa signal function of type SF a b is an abstract data type that transforms a signal of type Time -> a into a signal of type Time -> b (note that one does not have direct access to signals in Yampa but just to signal functions). The Time parameter here is assumed to model continuous time but to evaluate a signal function (or a signal for that matter) it is necessary to sample the signals at discrete points in time. This is exactly what reactimate does (among other things).
1 Further explanations
- The
initaction is rather self-explanatory; it executes an initial IO action (e.g. print a welcome message), which then yields an initial sample of typeafor the signal function that is passed toreactimateas the last argument. - The
senseargument is then evaluated atFalseand should return an IO action yielding a pair that contains the time passed since the last sample and a new sample of typea(wrapped in aMaybe) for the signal function. If the second component ofsense's return value isNothingthen the previous sample is used again. -
actuateis evaluated atTrueand the signal function's output of typeb, obtained by processing the input sample previously provided bysense.actuate's job now is to process the output (e.g. render a collection of objects contained in it) in an IO action that yields a result of typeBool. If this result isTruethe processing loop stops (i.e. the IO action defined byreactimatereturns()). - Finally, the last argument of
reactimateis the signal function to be run (or "animated"). Keep in mind that the signal function may take pretty complex forms like a parallel switch embedded in a loop.
2 Example
To illustrate this, here's a simple example of a Hello World program but with some time dependence added. Its purpose is to print "Hello... wait for it..." to the console once and then wait for 2 seconds until it prints "World!" and then stops.
module Main where import FRP.Animas -- Animas is a fork of Yampa import Data.IORef import Data.Time.Clock sf :: SF () Bool -- The signal function to be run sf = time >>> arr (\t -> if (t < 2) then False else True) -- the time signal function ignores its input and returns the time main :: IO () main = do t <- getCurrentTime -- Current UTC time timeRef <- newIORef t let init = putStrLn "Hello... wait for it..." sense = (\_ -> do t' <- getCurrentTime t <- readIORef timeRef let dt = realToFrac (diffUTCTime t' t) -- Time difference in seconds writeIORef timeRef t' return (dt, Nothing)) -- we could equally well return (dt, Just ()) actuate = (\_ x -> if x then putStrLn "World!" >> return x else return x) reactimate init sense actuate sf
Note that as soon as x in the definition of actuate becomes True (that is after 2 seconds), actuate returns True, hence reactimate returns () and the program stops. If we change the definition of actuate to always return False the line "World!" will be print out indefinitely.
3 Precision Issues
In the above example, we used the Data.Time.Clock module to measure time differences. One might be concerned about leap seconds and try to fall back to System.CPUTime. However, the precision of System.CPUTime is reduced by a factor of 106 compared to Data.Time.Clock (1ms vs. 1ps). This precision is usually not sufficient even for simple real time applications (like the game Pong) because the integral and derivative signal functions provided by Yampa behave unpredictably. This can result in programs being highly system dependent, e.g. the ball in Pong moving significantly faster on faster hardware. In contrast to this, leap seconds are usually of no concern.
