99 questions/46 to 50

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These are Haskell translations of Ninety Nine Lisp Problems.

If you want to work on one of these, put your name in the block so we know someone's working on it. Then, change n in your block to the appropriate problem number, and fill in the <Problem description>,<example in lisp>,<example in Haskell>,<solution in haskell> and <description of implementation> fields.

Logic and Codes

Problem 46

Define predicates and/2, or/2, nand/2, nor/2, xor/2, impl/2 and equ/2 (for logical equivalence) which succeed or fail according to the result of their respective operations; e.g. and(A,B) will succeed, if and only if both A and B succeed.

A logical expression in two variables can then be written as in the following example: and(or(A,B),nand(A,B)).

Now, write a predicate table/3 which prints the truth table of a given logical expression in two variables.

Example:
(table A B (and A (or A B)))
true true true
true fail true
fail true fail
fail fail fail

Example in Haskell:
> table2 (\a b -> (and' a (or' a b))
True True True
True False True
False True False
False False False

Solution:

not' :: Bool -> Bool
not' True  = False
not' False = True

and',or',nor',nand',xor',impl',equ' :: Bool -> Bool -> Bool
and' True True = True
and' _    _    = False

or' True _    = True
or' _    True = True
or' _    _    = False

nor'  a b = not' $ or'  a b
nand' a b = not' $ and' a b

xor' True  False = True
xor' False True  = True
xor' _     _     = False

impl' a b = (not' a) `or'` b

equ' True  True  = True
equ' False False = True
equ' _     _     = False

table2 :: (Bool -> Bool -> Bool) -> IO ()
table2 f = putStrLn . unlines $ [show a ++ " " ++ show b ++ " " ++ show (f a b)
                                | a <- [True, False], b <- [True, False]]

The implementations of the logic functions are quite verbose and can be shortened in places (like "equ' = (==)").

The table function in Lisp supposedly uses Lisp's symbol handling to substitute variables on the fly in the expression. I chose passing a binary function instead because parsing an expression would be more verbose in haskell than it is in Lisp. Template Haskell could also be used :)

Problem 47

Truth tables for logical expressions (2).

Continue problem P46 by defining and/2, or/2, etc as being operators. This allows to write the logical expression in the more natural way, as in the example: A and (A or not B). Define operator precedence as usual; i.e. as in Java.

Example:
* (table A B (A and (A or not B)))
true true true
true fail true
fail true fail
fail fail fail

Example in Haskell:
> table2 (\a b -> a `and'` (a `or'` not b))
True True True
True False True
False True False
False False False

Solution:

-- functions as in solution 46
infixl 4 `or'`
infixl 6 `and'`
-- "not" has fixity 9 by default

Java operator precedence (descending) as far as I could fathom it:

logical not
equality
and
xor
or

Using "not" as a non-operator is a little evil, but then again these problems were designed for languages other than haskell :)

Problem 48

Truth tables for logical expressions (3).

Generalize problem P47 in such a way that the logical expression may contain any number of logical variables. Define table/2 in a way that table(List,Expr) prints the truth table for the expression Expr, which contains the logical variables enumerated in List.

Example:
* (table (A,B,C) (A and (B or C) equ A and B or A and C))
true true true true
true true fail true
true fail true true
true fail fail true
fail true true true
fail true fail true
fail fail true true
fail fail fail true

Example in Haskell:
> table3 (\a b c -> a `and'` (b `or'` c) `equ'` a `and'` b `or'` a `and'` c)
True True True True
True True False True
True False True True
True False False True
False True True True
False True False True
False False True True
False False False True

Solution:

-- functions as in solution 46
infixl 4 `or'`
infixl 4 `nor'`
infixl 5 `xor'`
infixl 6 `and'`
infixl 6 `nand'`
infixl 3 `equ'` -- was 7, changing it to 3 got me the same results as in the original question :(

table3 :: (Bool -> Bool -> Bool -> Bool) -> IO ()
table3 f = putStrLn . unlines $ [show a ++ " " ++ show b ++ " " ++ show c ++ " " ++ show (f a b c)
                                | a <- [True, False], b <- [True, False], c <- [True, False]]

Using individual table functions for different numbers of variables is even more ugly, but anything else would be a bit of a pain in haskell AFAIK.

Problem 49

An n-bit Gray code is a sequence of n-bit strings constructed according to certain rules. For example,

n = 1: C(1) = ['0','1'].
n = 2: C(2) = ['00','01','11','10'].
n = 3: C(3) = ['000','001','011','010',´110´,´111´,´101´,´100´].

Find out the construction rules and write a predicate with the following specification:

% gray(N,C) :- C is the N-bit Gray code

Can you apply the method of "result caching" in order to make the predicate more efficient, when it is to be used repeatedly?

Example in Haskell:
P49> gray 3
["000","001","011","010","110","111","101","100"]

Solution:

gray :: Int -> [String]
gray 1     = ["0", "1"]
gray (n+1) = let xs = gray n in map ('0':) xs ++ map ('1':) (reverse xs)

It seems that the gray code can be recursively defined in the way that for determining the gray code of n we take the gray code of n-1, prepend a 0 to each word, take the gray code for n-1 again, reverse it and perpend a 1 to each word. At last we have to append these two lists. (Wikipedia seems to approve this.)

Instead of the equation for gray 1 = ... we could also use

gray 0     = [""]

what leads to the same results.


Problem 50

<Problem description>

Example:
<example in lisp>

Example in Haskell:
<example in Haskell>

Solution:

<solution in haskell>

<description of implementation>