Difference between revisions of "Applications and libraries/Games"

From HaskellWiki
Jump to navigation Jump to search
Line 8: Line 8:
 
;[http://hackage.haskell.org/package/babylon babylon]
 
;[http://hackage.haskell.org/package/babylon babylon]
 
: An implementation of a simple 2-player board game. Uses wxHaskell.
 
: An implementation of a simple 2-player board game. Uses wxHaskell.
  +
  +
;[https://github.com/yairchu/defend/tree Defend The King from Forces of Different]: A simple multiplayer real time strategy game.
   
 
; [http://www.maths.tcd.ie/~icecube/2008/11/endless-cavern/ Endless Cavern]: A 2D procedurally-generated cave exploration game.
 
; [http://www.maths.tcd.ie/~icecube/2008/11/endless-cavern/ Endless Cavern]: A 2D procedurally-generated cave exploration game.
Line 94: Line 96:
 
; [http://folk.uio.no/carljsv/game/game-1.0.tar.gz game-1.0.tar.gz]
 
; [http://folk.uio.no/carljsv/game/game-1.0.tar.gz game-1.0.tar.gz]
 
: An attempt on a "five-in-a-row"-program
 
: An attempt on a "five-in-a-row"-program
 
   
 
== Game Engines and Libraries ==
 
== Game Engines and Libraries ==

Revision as of 16:50, 12 February 2011

This page contains a list of libraries and tools in a certain category. For a comprehensive list of such pages, see Applications and libraries.

See also: Game Development


Games

babylon
An implementation of a simple 2-player board game. Uses wxHaskell.
Defend The King from Forces of Different
A simple multiplayer real time strategy game.
Endless Cavern
A 2D procedurally-generated cave exploration game.
Foo
Foo (abbreviation from football) is a playing machine of Paper Soccer, a pencil and paper game for two players. It contains a simple interface using HOpenGL library and provides many playing algorithms.
Frag
Frag is a 3D first person shooting game written in Haskell, by Mun Hon Cheong. It uses Yampa, Quake 3 BSP level format and OpenGL. It is licensed under the GPL.
GeBoP
The General Boardgames Player, offers a set of board games: Ataxx, Bamp, Halma, Hez, Kram, Nim, Reversi, TicTacToe, and Zenix. It uses wxHaskell.
Haskell in Space
An asteroid like game
Hetris
ASCII tetris in Haskell
hfiar
Four in a Row in Haskell. Uses wxHaskell.
hinvaders
A simple ANSI-graphics space invaders written entirely in Haskell 98.
hsChess
Chess AI engine
LambdaChess
GTK chess client
LambdaHack
A small roguelike game with a flexible engine. GTK and terminal front-ends.
Lost Cities
A two-player card game where each player tries to mount profitable expeditions. It uses wxHaskell.
Mage
Nethack clone written in Haskell (The web site have this mage-1.0.pre35.tar.gz file containing an older version that was using Data.FiniteMap.) There seems to be a problem with newer curses library even with the more recent 1.1.0 version.
MazesOfMonad
Role-Playing Game (influenced by Nethack), complete and fully playable. Console mode only.
Monadius
Monadius is a shoot 'em up with the selection bar power-up system for Windows, written in Haskell (now on Hackage)
Nario
A Super Mario clone, using an SDL binding different from the one in Hackage: [1]
Octane Mech
Octane Mech, OpenGL Haskell based mech game
OpenGL Tetris
Tetris in Haskell with OpenGL
Paratrooper
Paratrooper is a simple action game that runs on Windows and is written in literate Haskell.
Raincat
2D puzzle game featuring a fuzzy little cat (uses GLUT)
Roguestar
Roguestar is a science fiction adventure role playing game using Haskell and OpenGL.
Shu-thing
A 2-D vector graphics upwards-scrolling keyboard-controlled shooter. You shoot the enemies while dodging their bullets until you reach and defeat the enemy.
TriHs (tar.gz)
A 1- or 2-player Tetris game using Gtk2Hs and Cairo.
wxAsteroids
Your space ship enters an asteroid belt, try to avoid collisions! wxAsteroids is based on wxHaskell.
Xiangqiboard
An implementation of xiangqi for Unix, using gtk2hs + cairo


Unfinished/in-progress games

haskell-game-of-life
Conway's Game of Life
HsLife
A Haskell implementation of hashlife. It uses GLUT.
game-1.0.tar.gz
An attempt on a "five-in-a-row"-program

Game Engines and Libraries

FunGEn
FunGEn (Functional Game Engine) is a platform-independent 2D OpenGL-based BSD-licensed game engine. As of 2011 it's the only general-purpose game engine, and the quickest way to throw together simple 2D games, in Haskell.
  • FunGEn Andre Furtado's original 2002 release and project page with docs
  • FunGEn on hackage Miloslav Raus's 2008 cabalised version, no repo
  • fungen Simon Michael's 2008/2011 branch, cabalised and updated for GHC 6.12; forks and patches welcome
Hipmunk
Hipmunk: A Haskell binding for Chipmunk. Chipmunk is a fast, simple, portable, 2D physics engine. It is completely self-contained. See also HipmunkPlayground: a simple OpenGL program that allows you to see some of Hipmunk's functions in action.
Hpysics
Hpysics is a physics engine written using Data Parallel Haskell during Google Summer of Code 2008.
Bullet
A wrapper for the Bullet physics engine.
game-tree
game-tree is a purely functional library for searching game trees - useful for zero-sum two player games.
IrrHaskell
Haskell binding to the Irrlicht game engine. The Irrlicht Engine is an open source high performance realtime 3D engine
LambdaCube
LambdaCube is a 3D rendering engine entirely written in Haskell. The main goal of this project is to provide a modern and feature rich graphical backend for various Haskell projects, and in the long run it is intended to be a practical solution even for serious purposes.
graphics-drawingcombinators-example
An example of using graphics-drawingcombinators on Mac OSX, to ease getting started on that platform.


Unfinished/in-progress game engines/libraries

HaskGame
An incomplete graphics system abstraction layer.
hsgame
A framework for network games