Difference between revisions of "Applications and libraries/Games"

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== Games ==
 
== Games ==
   
See also the [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game] category on Hackage.
+
See also the [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:Game Game] category on Hackage,
  +
and the [https://github.com/haskell-game/tiny-games-hs#readme Haskell Tiny Game Jam].
   
 
; [http://allureofthestars.com Allure of the Stars]
;[http://hackage.haskell.org/package/babylon babylon]
 
  +
: A near-future Sci-Fi roguelike and tactical squad combat game. In brilliant 16-color ASCII, grid-based, turn-based, with a story, stealth, cool-down melee weapons, slow projectiles and fast explosions. Browser and native binaries. Free software using the {{HackagePackage|id=LambdaHack}} roguelike game engine. This incarnation complete, but in constant development and accepting contributions of all kinds.
  +
  +
;{{HackagePackage|id=babylon}}
 
: An implementation of a simple 2-player board game. Uses wxHaskell.
 
: An implementation of a simple 2-player board game. Uses wxHaskell.
   
;[http://hackage.haskell.org/package/boomslang boomslang]
+
;[https://www.haskell.org/communities/11-2015/html/report.html#sect7.13.5 Barbarossa]
  +
:A UCI chess engine written completely in Haskell
  +
 
;[https://github.com/plneappl/BeHaskelled BeHaskelled]
  +
: A Bejeweled clone written completely in Haskell with {{HackagePackage|id=gloss}}.
  +
  +
;{{HackagePackage|id=board-games}}
  +
: Computer player algorithms for three games: Connect Four, Rows&Columns, Mastermind. Intended for running as a web server.
  +
  +
;{{HackagePackage|id=boomslang}}
 
: A clone of the popular Flash game Boomshine.
 
: A clone of the popular Flash game Boomshine.
   
;[https://github.com/yairchu/defend/tree Defend The King from Forces of Different]: A simple multiplayer real time strategy game.
+
;[https://github.com/yairchu/defend Defend The King from Forces of Different]
  +
: A simple multiplayer real time strategy game.
  +
 
;[https://hackage.haskell.org/package/dual-game dual]
  +
: Network multiplayer 2D shooter, clone of an Android game with the same name
   
; [http://www.increpare.com/2008/11/endless-cavern/ Endless Cavern]: A 2D procedurally-generated cave exploration game.
+
; [http://www.increpare.com/2008/11/endless-cavern/ Endless Cavern]
  +
: A 2D procedurally-generated cave exploration game.
   
 
;[http://sourceforge.net/projects/fooengine/?abmode=1 Foo]
 
;[http://sourceforge.net/projects/fooengine/?abmode=1 Foo]
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; [http://folk.uio.no/carljsv/gorillabas/GorillaBAS-0.1.tar.gz GorillaBAS]
 
; [http://folk.uio.no/carljsv/gorillabas/GorillaBAS-0.1.tar.gz GorillaBAS]
 
: A concrete game from an attempt on defining computer games.
 
: A concrete game from an attempt on defining computer games.
  +
  +
; [https://github.com/ocharles/hadoom hadoom]
  +
:A clone of Doom, using reactive-banana, GTK, and the "diagrams" library.
  +
  +
; [https://github.com/ivanperez-keera/haskanoid haskanoid]
  +
:A breakout game with SDL graphics and Kinect and Wiimote support. Written in FRP, there's a fork in Haskell for Android.
   
 
;[http://www.informatik.uni-bremen.de/~cxl/lehre/pi3.ws01/asteroids/ Haskell in Space]
 
;[http://www.informatik.uni-bremen.de/~cxl/lehre/pi3.ws01/asteroids/ Haskell in Space]
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:ASCII Tetris in Haskell
 
:ASCII Tetris in Haskell
   
  +
;{{HackagePackage|id=hfiar}}
;[http://hackage.haskell.org/package/hfiar hfiar]
 
 
:Four in a Row in Haskell. Uses wxHaskell.
 
:Four in a Row in Haskell. Uses wxHaskell.
   
  +
;{{HackagePackage|id=hinvaders}}
;[http://hackage.haskell.org/package/hinvaders hinvaders]
 
 
:A simple ANSI-graphics space invaders written entirely in Haskell 98.
 
:A simple ANSI-graphics space invaders written entirely in Haskell 98.
  +
  +
;[http://morgenthum.dev/static/lambda-heights Lambda-Heights]
  +
:A fast paced 2D arcade game written entirely in Haskell with the SDL2 binding.
   
 
;[http://mu.org/~mux/LambdaChess/ LambdaChess]
 
;[http://mu.org/~mux/LambdaChess/ LambdaChess]
 
:GTK chess client
 
:GTK chess client
  +
  +
;[https://github.com/mchakravarty/lazy-lambda Lazy Lambda]
  +
:Lazy Lambda is a simple Flappy Bird clone in Haskell, implemented with [https://github.com/mchakravarty/HaskellSpriteKit Haskell SpriteKit]. It was originally developed for the [https://speakerdeck.com/mchakravarty/playing-with-graphics-and-animations-in-haskell Compose :: Melbourne 2016 keynote], where it was live coded in the second half of the presentation.
   
 
;[http://quasimal.com/projects/level_0.html Level 0]
 
;[http://quasimal.com/projects/level_0.html Level 0]
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:A two-player card game where each player tries to mount profitable expeditions. It uses wxHaskell.
 
:A two-player card game where each player tries to mount profitable expeditions. It uses wxHaskell.
   
  +
;{{HackagePackage|id=mage}}
;[http://hackage.haskell.org/package/mage Mage]
 
 
:Nethack clone written in Haskell (The web site have [http://www.scannedinavian.com/~shae/mage-1.0pre35.tar.gz this mage-1.0.pre35.tar.gz file] containing an older version that was using Data.FiniteMap.) There seems to be a problem with newer curses library even with the more recent 1.1.0 version.
 
:Nethack clone written in Haskell (The web site have [http://www.scannedinavian.com/~shae/mage-1.0pre35.tar.gz this mage-1.0.pre35.tar.gz file] containing an older version that was using Data.FiniteMap.) There seems to be a problem with newer curses library even with the more recent 1.1.0 version.
   
;[http://hackage.haskell.org/package/MazesOfMonad MazesOfMonad]
+
;{{HackagePackage|id=MazesOfMonad}}
:Role-Playing Game (influenced by Nethack), complete and fully playable. Console mode only.
+
:Role-Playing Game (influenced by Nethack), complete and fully playable. Console mode only. Modernized repository [https://github.com/bbarker/MazesOfMonad maintained on GitHub].
   
 
;[http://www.geocities.jp/takascience/haskell/monadius_en.html Monadius]
 
;[http://www.geocities.jp/takascience/haskell/monadius_en.html Monadius]
:Monadius is a shoot 'em up with the selection bar power-up system for Windows, written in Haskell (now on [http://hackage.haskell.org/cgi-bin/hackage-scripts/package/Monadius Hackage]; see also the [http://www.youtube.com/watch?v=zqFgQiPKtOI video])
+
:Monadius is a shoot 'em up with the selection bar power-up system for Windows, written in Haskell (now on Hackage as {{HackagePackage|id=Monadius}}; see also the [http://www.youtube.com/watch?v=zqFgQiPKtOI video])
   
 
;[http://mokehehe.blogspot.com/2009/04/super-nario-move-to-github.html Monao]
 
;[http://mokehehe.blogspot.com/2009/04/super-nario-move-to-github.html Monao]
:A Super Mario clone, using an SDL binding different from the one in Hackage: [https://github.com/mokehehe/monao Monao on github]
+
:A Super Mario clone, using an SDL binding different from the one in Hackage: [https://github.com/mokehehe/monao Monao on github], [https://github.com/keera-studios/monao New maintained version on github]
   
 
;[http://joyridelabs.de/game/ Nikki and the Robots]
 
;[http://joyridelabs.de/game/ Nikki and the Robots]
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;[http://berlinbrowndev.blogspot.com/2007/09/octane-mech-opengl-haskell-based-mech.html Octane Mech]
 
;[http://berlinbrowndev.blogspot.com/2007/09/octane-mech-opengl-haskell-based-mech.html Octane Mech]
 
:Octane Mech, OpenGL Haskell based mech game
 
:Octane Mech, OpenGL Haskell based mech game
  +
  +
;[http://sourceforge.net/projects/puzhs/ puzhs]
  +
:Haskell bindings to [https://code.google.com/p/puz/ libpuz]
   
 
;[http://haskell-tetris.pbworks.com/w/page/16967421/Main OpenGL Tetris]
 
;[http://haskell-tetris.pbworks.com/w/page/16967421/Main OpenGL Tetris]
 
:Tetris in Haskell with OpenGL
 
:Tetris in Haskell with OpenGL
   
;[http://www24.brinkster.com/srineet/para/para.html Paratrooper]
+
;[http://srineet.brinkster.net/para/para.html Paratrooper]
 
:Paratrooper is a simple action game that runs on Windows and is written in literate Haskell.
 
:Paratrooper is a simple action game that runs on Windows and is written in literate Haskell.
   
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:Roguestar is a science fiction adventure role playing game using Haskell and OpenGL.
 
:Roguestar is a science fiction adventure role playing game using Haskell and OpenGL.
   
  +
;{{HackagePackage|id=Shu-thing}}
;[http://hackage.haskell.org/cgi-bin/hackage-scripts/package/Shu-thing Shu-thing]
 
 
:A 2-D vector graphics upwards-scrolling keyboard-controlled shooter. You shoot the enemies while dodging their bullets until you reach and defeat the enemy.
 
:A 2-D vector graphics upwards-scrolling keyboard-controlled shooter. You shoot the enemies while dodging their bullets until you reach and defeat the enemy.
   
;[http://hackage.haskell.org/package/SpaceInvaders Space Invaders]
+
;{{HackagePackage|id=SpaceInvaders}}
 
:A video game, based on [[Yampa]]
 
:A video game, based on [[Yampa]]
   
  +
;[https://github.com/byorgey/swarm/ swarm]
;[http://hackage.haskell.org/package/stunts stunts]
 
  +
:2D programming and resource gathering game.
  +
  +
;{{HackagePackage|id=stunts}}
 
:A revival of the classic racing game Stunts to serve as a non-toy-sized example for LambdaCube.
 
:A revival of the classic racing game Stunts to serve as a non-toy-sized example for LambdaCube.
   
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;[http://web.jfet.org/~kwantam/TriHs.tar.gz TriHs] (tar.gz)
 
;[http://web.jfet.org/~kwantam/TriHs.tar.gz TriHs] (tar.gz)
 
:A 1- or 2-player Tetris game using Gtk2Hs and Cairo.
 
:A 1- or 2-player Tetris game using Gtk2Hs and Cairo.
  +
  +
;[http://ariis.it/static/articles/venzone/page.html venzone]
  +
:ASCII platform/adventure.
   
 
;[[wxAsteroids]]
 
;[[wxAsteroids]]
Line 111: Line 150:
 
:A functional MUD client featuring prioritized, regex-based hooks, variables, timers, logging, dynamic loading of Yogurt scripts and more. For example programs, please see [http://code.google.com/p/yogurt-mud/ Yogurt's home page].
 
:A functional MUD client featuring prioritized, regex-based hooks, variables, timers, logging, dynamic loading of Yogurt scripts and more. For example programs, please see [http://code.google.com/p/yogurt-mud/ Yogurt's home page].
   
=== Unfinished/in-progress games ===
+
=== Commercial games ===
   
  +
;[https://enpuzzled.haskell.games Enpuzzled]
;[http://allureofthestars.com Allure of the Stars]
 
  +
:2D puzzle game for iOS and Android written in Haskell using SDL2 graphics and the FRP implementation [https://github.com/ivanperez-keera/Yampa Yampa]. Created by [http://facebook.com/keerastudios Keera Studios], available on [https://apps.apple.com/us/app/enpuzzled/id1460083994 iTunes] and [https://play.google.com/store/apps/details?id=uk.co.keera.games.enpuzzled Google Play for Android].
:A near-future Sci-Fi roguelike and tactical squad game. Long-term goals are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour. The game is written using the [http://hackage.haskell.org/package/LambdaHack LambdaHack] roguelike game engine.
 
  +
  +
;[https://magiccookies.haskell.games Magic Cookies!]
  +
:A lights-out clone for iOS and Android written in Haskell using SDL2 graphics and the FRP implementation [https://github.com/ivanperez-keera/Yampa Yampa]. Created by [http://facebook.com/keerastudios Keera Studios], available on [https://itunes.apple.com/us/app/magic-cookies/id1244709871?mt=8 iTunes] and [https://play.google.com/store/apps/details?id=uk.co.keera.games.magiccookies Google Play for Android].
  +
  +
;[https://magiccookies2.haskell.games Magic Cookies 2!]
  +
:Second game in the Magic Cookies saga, for iOS and Android written in Haskell using SDL2 graphics and the FRP implementation [https://github.com/ivanperez-keera/Yampa Yampa]. Created by [http://facebook.com/keerastudios Keera Studios], available on [https://apps.apple.com/us/app/magic-cookies-2/id1602081807 iTunes] and [https://play.google.com/store/apps/details?id=uk.co.keera.games.magiccookies2&hl=en_US Google Play for Android].
  +
  +
=== Unfinished/in-progress games ===
   
 
;[http://ipwnstudios.com/node/4 Bloodknight]
 
;[http://ipwnstudios.com/node/4 Bloodknight]
Line 121: Line 168:
 
; [https://github.com/ghulette/haskell-game-of-life haskell-game-of-life]
 
; [https://github.com/ghulette/haskell-game-of-life haskell-game-of-life]
 
: Conway's Game of Life
 
: Conway's Game of Life
  +
  +
; [https://github.com/EricThoma/hchess hchess]
  +
: Incomplete toy chess engine
   
 
;[http://dotat.at/prog/life/hslife.hs HsLife]
 
;[http://dotat.at/prog/life/hslife.hs HsLife]
Line 126: Line 176:
   
 
== Game Engines and Libraries ==
 
== Game Engines and Libraries ==
  +
  +
;[https://github.com/egonSchiele/actionkid actionkid]
  +
:A video game framework, with a [http://vimeo.com/109663514 video tutorial] and [https://github.com/egonSchiele/chips chips], a game based on it.
  +
  +
;[[Bogre-Banana]]
  +
:A 3D game-engine for Haskell. It uses Haskell bindings to the OGRE 3D engine and OIS input system and a library called reactive-banana, to create a "Functional Reactive Programming" game-engine.
   
 
;[http://hackage.haskell.org/package/bullet Bullet]
 
;[http://hackage.haskell.org/package/bullet Bullet]
Line 134: Line 190:
   
 
;[http://hackage.haskell.org/package/FunGEn FunGEn]
 
;[http://hackage.haskell.org/package/FunGEn FunGEn]
:FunGEn (Functional Game Engine) is a platform-independent BSD-licensed 2D game engine based on OpenGL and GLUT. Its light dependencies make it easy to install, however GLUT is reputed to be unsuitable for simultaneous keypresses. As of 2011 it's the only general-purpose game engine, and the quickest way to throw together [http://darcsden.com/sordina/fungen/browse/examples/helloworld.hs simple] [http://darcsden.com/sordina/fungen/browse/examples/pong/pong.hs 2D] [http://darcsden.com/sordina/fungen/browse/examples/worms/worms.hs games], in Haskell. Example code: [http://joyful.com/fungen/old-site/example.html A Brief Example]. Forks and patches welcome!
+
:FunGEn (Functional Game Engine) is a platform-independent BSD-licensed 2D game engine based on OpenGL and GLUT. Its light dependencies make it easy to install, however GLUT is reputed to be unsuitable for simultaneous keypresses. As of 2011 it's the only general-purpose game engine, and the quickest way to throw together [https://github.com/haskell-game/fungen/blob/master/examples/hello.hs simple] [https://github.com/haskell-game/fungen/blob/master/examples/pong/pong.hs 2D] [https://github.com/haskell-game/fungen/blob/master/examples/worms/worms.hs games], in Haskell. Example code: [http://joyful.com/fungen/site/example.html A Brief Example]. Forks and patches welcome!
   
 
;[http://projects.haskell.org/game-tree/ game-tree]
 
;[http://projects.haskell.org/game-tree/ game-tree]
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;[https://github.com/haskell-game haskell-game]
 
;[https://github.com/haskell-game haskell-game]
 
:A project to make game development with Haskell easier to get started with by providing a suite of libraries for covering all sorts of aspects of game development.
 
:A project to make game development with Haskell easier to get started with by providing a suite of libraries for covering all sorts of aspects of game development.
  +
  +
;[https://github.com/mchakravarty/HaskellSpriteKit Haskell SpriteKit]
  +
:Haskell SpriteKit provides a purely functional interface to the SpriteKit game engine on Apple platforms. SpriteKit is a state-of-the-art engine for 2D games and includes a versatile animation framework and an integrated physics engine. It is easy to use without the need for low-level programming or advanced concepts, such FRP.
   
 
;[http://helm-engine.org/ Helm]
 
;[http://helm-engine.org/ Helm]
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;[http://hackage.haskell.org/package/HGamer3D HGamer3D]
 
;[http://hackage.haskell.org/package/HGamer3D HGamer3D]
 
:A game engine for Windows which includes Haskell bindings to a couple of C++ libraries and a Haskell API on top of that. Features include Audio, Joystick, Mouse and Keyboard handling, GUI, Network, Physics, 3D graphics.
 
:A game engine for Windows which includes Haskell bindings to a couple of C++ libraries and a Haskell API on top of that. Features include Audio, Joystick, Mouse and Keyboard handling, GUI, Network, Physics, 3D graphics.
  +
:[https://www.youtube.com/watch?v=v_GSbObYRkY Y-Wing flight] is a video of a demonstration of the possibilities of HGamer3D.
   
 
;[http://hackage.haskell.org/cgi-bin/hackage-scripts/package/Hipmunk Hipmunk]
 
;[http://hackage.haskell.org/cgi-bin/hackage-scripts/package/Hipmunk Hipmunk]
 
:Hipmunk: A Haskell binding for [http://chipmunk-physics.net/ Chipmunk]. Chipmunk is a fast, simple, portable, 2D physics engine. It is completely self-contained. See also [http://hackage.haskell.org/cgi-bin/hackage-scripts/package/HipmunkPlayground HipmunkPlayground]: a simple OpenGL program that allows you to see some of Hipmunk's functions in action.
 
:Hipmunk: A Haskell binding for [http://chipmunk-physics.net/ Chipmunk]. Chipmunk is a fast, simple, portable, 2D physics engine. It is completely self-contained. See also [http://hackage.haskell.org/cgi-bin/hackage-scripts/package/HipmunkPlayground HipmunkPlayground]: a simple OpenGL program that allows you to see some of Hipmunk's functions in action.
  +
  +
;[https://github.com/asivitz/Hickory Hickory]
  +
:Hickory is not really a game engine. It's more of a collection of tools and abstractions that can be used to make games. It doesn't have opinions and doesn't force you into a particular paradigm.
   
 
;[[Hpysics]]
 
;[[Hpysics]]
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:Haskell binding to the [http://irrlicht.sourceforge.net/ Irrlicht game engine]. The Irrlicht Engine is an open source high performance realtime 3D engine
 
:Haskell binding to the [http://irrlicht.sourceforge.net/ Irrlicht game engine]. The Irrlicht Engine is an open source high performance realtime 3D engine
   
;[http://lambdacube3d.wordpress.com/ LambdaCube 3D]
+
;[http://lambdacube3d.com/ LambdaCube 3D]
 
:LambdaCube 3D is a domain specific language and library that makes it possible to program GPUs in a purely functional style.
 
:LambdaCube 3D is a domain specific language and library that makes it possible to program GPUs in a purely functional style.
   
  +
; [https://github.com/LambdaHack/LambdaHack LambdaHack]
  +
: A game engine library for turn- and grid-based roguelike games, with optional tactical squad combat. Produces both browser and native binary games. You need to specify the content to be procedurally generated and the engine builds the world and runs it. Actively developed, accepting extensions and all kinds of contributions.
  +
 
;[http://hackage.haskell.org/package/set-cover set-cover]
  +
:Solver for exact set cover problems. Included examples: [[Sudoku]], [[Mastermind]], [[Nonogram]], Domino tessellation, 8 Queens, Soma Cube, [[Tetris Cube]], Cube of L's, Logika's Baumeister puzzle. Generic algorithm allows to choose between slow but flexible Set from containers package and fast but cumbersome bitvectors.
   
 
=== Unfinished/in-progress game engines/libraries ===
 
=== Unfinished/in-progress game engines/libraries ===
Line 180: Line 248:
 
;[[HaskGame]]
 
;[[HaskGame]]
 
:An incomplete graphics system abstraction layer.
 
:An incomplete graphics system abstraction layer.
  +
  +
; [https://bananu7.github.io/Hate Hate]
  +
:Hate is a small framework for graphical haskell games and applications. It's heavily inspired by Love and aims at similar ease of use, but within the power of Haskell's type and concurrency safety.
   
 
; [https://github.com/shicks/hsgame hsgame]
 
; [https://github.com/shicks/hsgame hsgame]
 
:A framework for network games
 
:A framework for network games
 
;[https://github.com/kosmikus/LambdaHack LambdaHack]
 
:A game engine library for roguelike games of arbitrary theme, size and complexity, packaged together with a small example dungeon crawler. When completed, it will let you specify content to be procedurally generated, define the AI behaviour on top of the generic content-independent rules and compile a ready-to-play game binary, using either the supplied or a custom-made main loop. Several frontends are available (GTK is the default) and many other generic engine components are easily overridden, but the fundamental source of flexibility lies in the strict and type-safe separation of code and content.
 
 
   
   

Latest revision as of 16:22, 1 July 2023

This page contains a list of libraries and tools in a certain category. For a comprehensive list of such pages, see Applications and libraries.

See also: Game Development


Games

See also the Game category on Hackage, and the Haskell Tiny Game Jam.

Allure of the Stars
A near-future Sci-Fi roguelike and tactical squad combat game. In brilliant 16-color ASCII, grid-based, turn-based, with a story, stealth, cool-down melee weapons, slow projectiles and fast explosions. Browser and native binaries. Free software using the LambdaHack roguelike game engine. This incarnation complete, but in constant development and accepting contributions of all kinds.
babylon
An implementation of a simple 2-player board game. Uses wxHaskell.
Barbarossa
A UCI chess engine written completely in Haskell
BeHaskelled
A Bejeweled clone written completely in Haskell with gloss.
board-games
Computer player algorithms for three games: Connect Four, Rows&Columns, Mastermind. Intended for running as a web server.
boomslang
A clone of the popular Flash game Boomshine.
Defend The King from Forces of Different
A simple multiplayer real time strategy game.
dual
Network multiplayer 2D shooter, clone of an Android game with the same name
Endless Cavern
A 2D procedurally-generated cave exploration game.
Foo
Foo (abbreviation from football) is a playing machine of Paper Soccer, a pencil and paper game for two players. It contains a simple interface using HOpenGL library and provides many playing algorithms.
Frag
Frag is a 3D first person shooting game written in Haskell, by Mun Hon Cheong. It uses Yampa, Quake 3 BSP level format and OpenGL. It is licensed under the GPL.
Fuglos Jeopardy
Fuglos Jeopardy is a free implementation of a game resembling the popular quiz show 'Jeopardy'. It is written using Gtk2Hs as GUI toolkit. It is quite feature complete and easy to use. It contains support for LaTeX, so you can for example use LaTeX math syntax in your data sheets and thus organize a math jeopoardy event. Licensed under GPL3.
GeBoP
The General Boardgames Player, offers a set of board games: Ataxx, Bamp, Halma, Hex, Kram, Nim, Reversi, TicTacToe, and Zenix. It uses wxHaskell.
GorillaBAS
A concrete game from an attempt on defining computer games.
hadoom
A clone of Doom, using reactive-banana, GTK, and the "diagrams" library.
haskanoid
A breakout game with SDL graphics and Kinect and Wiimote support. Written in FRP, there's a fork in Haskell for Android.
Haskell in Space
An asteroid like game
Hedgewars
A turn-based artillery game. The game server is written in Haskell.
Hetris
ASCII Tetris in Haskell
hfiar
Four in a Row in Haskell. Uses wxHaskell.
hinvaders
A simple ANSI-graphics space invaders written entirely in Haskell 98.
Lambda-Heights
A fast paced 2D arcade game written entirely in Haskell with the SDL2 binding.
LambdaChess
GTK chess client
Lazy Lambda
Lazy Lambda is a simple Flappy Bird clone in Haskell, implemented with Haskell SpriteKit. It was originally developed for the Compose :: Melbourne 2016 keynote, where it was live coded in the second half of the presentation.
Level 0
A fun and featureful Snake II clone using SDL.
Lost Cities
A two-player card game where each player tries to mount profitable expeditions. It uses wxHaskell.
mage
Nethack clone written in Haskell (The web site have this mage-1.0.pre35.tar.gz file containing an older version that was using Data.FiniteMap.) There seems to be a problem with newer curses library even with the more recent 1.1.0 version.
MazesOfMonad
Role-Playing Game (influenced by Nethack), complete and fully playable. Console mode only. Modernized repository maintained on GitHub.
Monadius
Monadius is a shoot 'em up with the selection bar power-up system for Windows, written in Haskell (now on Hackage as Monadius; see also the video)
Monao
A Super Mario clone, using an SDL binding different from the one in Hackage: Monao on github, New maintained version on github
Nikki and the Robots
A puzzle, platformer game.
Octane Mech
Octane Mech, OpenGL Haskell based mech game
puzhs
Haskell bindings to libpuz
OpenGL Tetris
Tetris in Haskell with OpenGL
Paratrooper
Paratrooper is a simple action game that runs on Windows and is written in literate Haskell.
Raincat
2D puzzle game featuring a fuzzy little cat (uses GLUT)
Roguestar
Roguestar is a science fiction adventure role playing game using Haskell and OpenGL.
Shu-thing
A 2-D vector graphics upwards-scrolling keyboard-controlled shooter. You shoot the enemies while dodging their bullets until you reach and defeat the enemy.
SpaceInvaders
A video game, based on Yampa
swarm
2D programming and resource gathering game.
stunts
A revival of the classic racing game Stunts to serve as a non-toy-sized example for LambdaCube.
Tfoo
A simple Five in a Row game. Online, with server-sent events, deployed to Heroku, open source.
TriHs (tar.gz)
A 1- or 2-player Tetris game using Gtk2Hs and Cairo.
venzone
ASCII platform/adventure.
wxAsteroids
Your space ship enters an asteroid belt, try to avoid collisions! wxAsteroids is based on wxHaskell.
Xiangqiboard
An implementation of xiangqi for Unix, using gtk2hs + cairo
Yogurt
A functional MUD client featuring prioritized, regex-based hooks, variables, timers, logging, dynamic loading of Yogurt scripts and more. For example programs, please see Yogurt's home page.

Commercial games

Enpuzzled
2D puzzle game for iOS and Android written in Haskell using SDL2 graphics and the FRP implementation Yampa. Created by Keera Studios, available on iTunes and Google Play for Android.
Magic Cookies!
A lights-out clone for iOS and Android written in Haskell using SDL2 graphics and the FRP implementation Yampa. Created by Keera Studios, available on iTunes and Google Play for Android.
Magic Cookies 2!
Second game in the Magic Cookies saga, for iOS and Android written in Haskell using SDL2 graphics and the FRP implementation Yampa. Created by Keera Studios, available on iTunes and Google Play for Android.

Unfinished/in-progress games

Bloodknight
An action RPG for mobile devices
haskell-game-of-life
Conway's Game of Life
hchess
Incomplete toy chess engine
HsLife
A Haskell implementation of hashlife. It uses GLUT.

Game Engines and Libraries

actionkid
A video game framework, with a video tutorial and chips, a game based on it.
Bogre-Banana
A 3D game-engine for Haskell. It uses Haskell bindings to the OGRE 3D engine and OIS input system and a library called reactive-banana, to create a "Functional Reactive Programming" game-engine.
Bullet
A wrapper for the Bullet physics engine.
free-game
A GUI/game library based on free monads.
FunGEn
FunGEn (Functional Game Engine) is a platform-independent BSD-licensed 2D game engine based on OpenGL and GLUT. Its light dependencies make it easy to install, however GLUT is reputed to be unsuitable for simultaneous keypresses. As of 2011 it's the only general-purpose game engine, and the quickest way to throw together simple 2D games, in Haskell. Example code: A Brief Example. Forks and patches welcome!
game-tree
game-tree is a purely functional library for searching game trees - useful for zero-sum two player games.
GLFW-b
Bindings to GLFW, a free, open source, multi-platform library for creating OpenGL contexts and managing input, including keyboard, mouse, joystick and time.
Gloss
An OpenGL abstraction layer supporting game-style main loops.
haskell-game
A project to make game development with Haskell easier to get started with by providing a suite of libraries for covering all sorts of aspects of game development.
Haskell SpriteKit
Haskell SpriteKit provides a purely functional interface to the SpriteKit game engine on Apple platforms. SpriteKit is a state-of-the-art engine for 2D games and includes a versatile animation framework and an integrated physics engine. It is easy to use without the need for low-level programming or advanced concepts, such FRP.
Helm
A functionally reactive game engine inspired by Elm.
HGamer3D
A game engine for Windows which includes Haskell bindings to a couple of C++ libraries and a Haskell API on top of that. Features include Audio, Joystick, Mouse and Keyboard handling, GUI, Network, Physics, 3D graphics.
Y-Wing flight is a video of a demonstration of the possibilities of HGamer3D.
Hipmunk
Hipmunk: A Haskell binding for Chipmunk. Chipmunk is a fast, simple, portable, 2D physics engine. It is completely self-contained. See also HipmunkPlayground: a simple OpenGL program that allows you to see some of Hipmunk's functions in action.
Hickory
Hickory is not really a game engine. It's more of a collection of tools and abstractions that can be used to make games. It doesn't have opinions and doesn't force you into a particular paradigm.
Hpysics
Hpysics is a physics engine written using Data Parallel Haskell during Google Summer of Code 2008.
hogre
Haskell bindings to the excellent OGRE 3D rendering engine. Ogre has been used in commercial games such as Torchlight and several books exist documenting the Ogre API. Ogre uses an MIT license making it compatible with many Haskell libraries.
IrrHaskell
Haskell binding to the Irrlicht game engine. The Irrlicht Engine is an open source high performance realtime 3D engine
LambdaCube 3D
LambdaCube 3D is a domain specific language and library that makes it possible to program GPUs in a purely functional style.
LambdaHack
A game engine library for turn- and grid-based roguelike games, with optional tactical squad combat. Produces both browser and native binary games. You need to specify the content to be procedurally generated and the engine builds the world and runs it. Actively developed, accepting extensions and all kinds of contributions.
set-cover
Solver for exact set cover problems. Included examples: Sudoku, Mastermind, Nonogram, Domino tessellation, 8 Queens, Soma Cube, Tetris Cube, Cube of L's, Logika's Baumeister puzzle. Generic algorithm allows to choose between slow but flexible Set from containers package and fast but cumbersome bitvectors.

Unfinished/in-progress game engines/libraries

CurryDog
Aims to be a 2d and 3d modular game engine.
gtk-helpers
A collection of auxiliary operations related to Gtk2hs. See also Creating board games in Haskell in 100 lines of code
HaskGame
An incomplete graphics system abstraction layer.
Hate
Hate is a small framework for graphical haskell games and applications. It's heavily inspired by Love and aims at similar ease of use, but within the power of Haskell's type and concurrency safety.
hsgame
A framework for network games