Difference between revisions of "Blog articles"

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=== Programming exercises ===
 
=== Programming exercises ===
   
* [http://mult.ifario.us/articles/2006/12/22/secret-santas-in-haskell-iii-collect-reap-repeat Secret Santas in Haskell III: Lather, Rinse, Repeat 1]
 
* [http://www.randomhacks.net/articles/2007/02/22/bayes-rule-and-drug-tests Using Bayesian filtering instead of 'if' in Haskell]
 
* [http://sigfpe.blogspot.com/2006/12/tying-knots-generically.html Tying Knots Generically]
 
* [http://vandreev.wordpress.com/2006/12/24/quick-and-dirty-theorem-prover/ A quick and dirty theorem prover in Haskell]
 
* [http://www.joachim-breitner.de/blog/archives/210-FourFours-in-Haskell.html FourFours in Haskell]
 
* [http://gimbo.org.uk/archives/2006/12/#001887 Fibonacci series one-liner in Haskell]
 
* [http://praisecurseandrecurse.blogspot.com/2006/12/dot-matrix-printhead-haskell-toy.html The Dot-Matrix Printhead: a Haskell Toy]
 
* [http://praisecurseandrecurse.blogspot.com/2006/12/revised-dot-matrix-printhead.html The Revised Dot-Matrix Printhead]
 
* [http://mult.ifario.us/articles/2006/12/18/secret-santas-in-haskell-i-preliminaries Secret Santas in Haskell I: Preliminaries]
 
* [http://mult.ifario.us/articles/2006/12/18/secret-santas-in-haskell-ii-orbits-and-lists Secret Santas in Haskell II: Orbits and Lists]
 
 
* [http://alangloria.blogspot.com/2006/11/okay.html Diff in Haskell]
 
* [http://alangloria.blogspot.com/2006/11/okay.html Diff in Haskell]
* [http://kenta.blogspot.com/2006/11/eratosthenes-sieve.html Eratosthenes sieve]
 
* [http://sancho-ex.livejournal.com/7056.html Overlap function in Haskell for rectangles]
 
 
* [http://blog.moertel.com/articles/2006/10/31/introductory-haskell-solving-the-sorting-it-out-kata Introductory Haskell: Solving the Sorting-It-Out Kata]
 
* [http://blog.moertel.com/articles/2006/10/31/introductory-haskell-solving-the-sorting-it-out-kata Introductory Haskell: Solving the Sorting-It-Out Kata]
 
* [http://gimbo.org.uk/archives/2006/12/#001887 Fibonacci series one-liner in Haskell]
* [http://www.xprogramming.com/xpmag/dbcHaskellBowling.htm Haskell Bowling]
 
 
* [http://jcreigh.blogspot.com/2006/11/simple-rpn-calculator-in-haskell.html A Simple RPN Calculator in Haskell]
 
* [http://jcreigh.blogspot.com/2006/11/simple-rpn-calculator-in-haskell.html A Simple RPN Calculator in Haskell]
 
* [http://jpmoresmau.blogspot.com/2006/11/my-first-haskell-adventure-game.html My first Haskell adventure game!]
 
* [http://jpmoresmau.blogspot.com/2006/11/my-first-haskell-adventure-game.html My first Haskell adventure game!]
 
* [http://kenta.blogspot.com/2006/11/eratosthenes-sieve.html Eratosthenes sieve]
 
* [http://mult.ifario.us/articles/2006/10/25/solitaire-cipher-in-haskell Software Cipher]
 
* [http://mult.ifario.us/articles/2006/10/25/solitaire-cipher-in-haskell Software Cipher]
* [http://www.joachim-breitner.de/blog/archives/161-Brainfuck-interpreter-in-Haskell.html Brainf*k interpreter in Haskell]
+
* [http://mult.ifario.us/articles/2006/12/18/secret-santas-in-haskell-i-preliminaries Secret Santas in Haskell I: Preliminaries]
* [http://www.joachim-breitner.de/blog/archives/152-Hangman-AI-in-haskell.html Hangman AI in Haskell]
+
* [http://mult.ifario.us/articles/2006/12/18/secret-santas-in-haskell-ii-orbits-and-lists Secret Santas in Haskell II: Orbits and Lists]
 
* [http://mult.ifario.us/articles/2006/12/22/secret-santas-in-haskell-iii-collect-reap-repeat Secret Santas in Haskell III: Lather, Rinse, Repeat 1]
 
* [http://praisecurseandrecurse.blogspot.com/2006/12/dot-matrix-printhead-haskell-toy.html The Dot-Matrix Printhead: a Haskell Toy]
 
* [http://praisecurseandrecurse.blogspot.com/2006/12/revised-dot-matrix-printhead.html The Revised Dot-Matrix Printhead]
  +
* [http://praisecurseandrecurse.blogspot.com/2007/03/haskell-for-short-attention-span-run.html Run Length Encoding]
 
* [http://sancho-ex.livejournal.com/7056.html Overlap function in Haskell for rectangles]
 
* [http://sigfpe.blogspot.com/2006/12/tying-knots-generically.html Tying Knots Generically]
 
* [http://vandreev.wordpress.com/2006/12/24/quick-and-dirty-theorem-prover/ A quick and dirty theorem prover in Haskell]
 
* [http://www.joachim-breitner.de/blog/archives/139-Haskell-as-a-puzzle-Solver.html Haskell as a puzzle solver]
 
* [http://www.joachim-breitner.de/blog/archives/139-Haskell-as-a-puzzle-Solver.html Haskell as a puzzle solver]
  +
* [http://www.joachim-breitner.de/blog/archives/152-Hangman-AI-in-haskell.html Hangman AI in Haskell]
  +
* [http://www.joachim-breitner.de/blog/archives/161-Brainfuck-interpreter-in-Haskell.html Brainf*k interpreter in Haskell]
 
* [http://www.joachim-breitner.de/blog/archives/210-FourFours-in-Haskell.html FourFours in Haskell]
 
* [http://www.randomhacks.net/articles/2007/02/22/bayes-rule-and-drug-tests Using Bayesian filtering instead of 'if' in Haskell]
 
* [http://www.xprogramming.com/xpmag/dbcHaskellBowling.htm Haskell Bowling]
   
 
=== Laziness ===
 
=== Laziness ===

Revision as of 04:59, 2 March 2007

Many areas of Haskell have been explored in the form of blog posts. This page collects the best of those articles from across the web.

Introductions to Haskell

First impressions

Comparisons to other languages

Ruby

Java

Eiffel

Javascript

C

C#

Scala

Python

Scheme

Factor

Lisp

Lua

Functional programming

Programming exercises

Laziness

IO

Network

Concurrency

Performance

Parsing

Monads

Monad transformers

Arrows

Comonads

Error handling and exceptions

Types

Type classes

Data structures

Combinators

GUIs

Web and XML

XML, Atom, RSS

Maths

Haskell for Mathematics

Mathematics of Haskell

Testing

Regular expressions

The foreign function interface

Tips and tricks

Cabal and libraries

Hardware description languages

Theory

Lambda calculus