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(Programming exercises)
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=== Programming exercises ===
 
=== Programming exercises ===
   
* [http://alangloria.blogspot.com/2006/11/okay.html Diff in Haskell]
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* [[/Exercises|Haskell programming exercises]]
* [http://blog.moertel.com/articles/2006/10/31/introductory-haskell-solving-the-sorting-it-out-kata Introductory Haskell: Solving the Sorting-It-Out Kata]
 
* [http://jcreigh.blogspot.com/2006/11/simple-rpn-calculator-in-haskell.html A Simple RPN Calculator in Haskell]
 
* [http://kenta.blogspot.com/2006/11/eratosthenes-sieve.html Eratosthenes sieve]
 
* [http://mult.ifario.us/articles/2006/10/25/solitaire-cipher-in-haskell Software Cipher]
 
* [http://mult.ifario.us/articles/2006/12/18/secret-santas-in-haskell-i-preliminaries Secret Santas in Haskell I: Preliminaries]
 
* [http://mult.ifario.us/articles/2006/12/18/secret-santas-in-haskell-ii-orbits-and-lists Secret Santas in Haskell II: Orbits and Lists]
 
* [http://mult.ifario.us/articles/2006/12/22/secret-santas-in-haskell-iii-collect-reap-repeat Secret Santas in Haskell III: Lather, Rinse, Repeat 1]
 
* [http://praisecurseandrecurse.blogspot.com/2006/12/dot-matrix-printhead-haskell-toy.html The Dot-Matrix Printhead: a Haskell Toy]
 
* [http://praisecurseandrecurse.blogspot.com/2006/12/revised-dot-matrix-printhead.html The Revised Dot-Matrix Printhead]
 
* Run length encoding:
 
** [http://praisecurseandrecurse.blogspot.com/2007/03/haskell-for-short-attention-span-run.html part 1]
 
** [http://praisecurseandrecurse.blogspot.com/2007/03/haskell-for-short-attention-span-run_05.html part 2]
 
** [http://praisecurseandrecurse.blogspot.com/2007/03/haskell-for-short-attention-span-run_07.html part 3]
 
* [http://sancho-ex.livejournal.com/7056.html Overlap function in Haskell for rectangles]
 
* [http://sigfpe.blogspot.com/2006/12/tying-knots-generically.html Tying Knots Generically]
 
* [http://vandreev.wordpress.com/2006/12/24/quick-and-dirty-theorem-prover/ A quick and dirty theorem prover in Haskell]
 
* [http://www.joachim-breitner.de/blog/archives/161-Brainfuck-interpreter-in-Haskell.html Brainf*k interpreter in Haskell]
 
* [http://www.joachim-breitner.de/blog/archives/210-FourFours-in-Haskell.html FourFours in Haskell]
 
* [http://www.randomhacks.net/articles/2007/02/22/bayes-rule-and-drug-tests Using Bayesian filtering instead of 'if' in Haskell]
 
* [http://mackys.livejournal.com/424766.html Prime sieves in Haskell]
 
* Bowling in Haskell
 
** [http://www.xprogramming.com/xpmag/dbcHaskellBowling.htm Haskell Bowling]
 
** [http://www.randomhacks.net/articles/2007/04/28/bowling-in-haskell Bowling in Haskell Response]
 
* [http://www.serpentine.com/blog/2007/05/14/norvigs-spell-checker-and-idiomatic-haskell/ Norvig's spell checker and idiomatic Haskell]
 
 
==== Games ====
 
 
* [http://www.steffen-mazanek.de/blog/2007/02/haskell-chess.html Haskell chess]
 
* [http://jpmoresmau.blogspot.com/2006/11/my-first-haskell-adventure-game.html My first Haskell adventure game!]
 
* [http://www.joachim-breitner.de/blog/archives/152-Hangman-AI-in-haskell.html Hangman AI in Haskell]
 
* [http://www.joachim-breitner.de/blog/archives/139-Haskell-as-a-puzzle-Solver.html Haskell as a puzzle solver]
 
   
 
=== Laziness ===
 
=== Laziness ===

Revision as of 04:43, 28 June 2007

Many areas of Haskell have been explored in the form of blog posts. This page collects the best of those articles from across the web.

Contents

1 Introductions to Haskell

2 Comparisons to other languages

3 Functional programming

4 Programming exercises

5 Laziness

6 Records

7 IO

7.1 Command line arguments

7.2 Unix

8 Network

9 Parallelism and Concurrency

10 Performance

11 Parsing

12 Code generation

13 Monads

14 Error handling and exceptions

15 Types

15.1 Type classes

16 Data structures

16.1 Strings

17 Algorithms and techniques

17.1 Folds

17.2 Dynamic programming

17.3 Mutable data

17.4 Sections and Currying

18 GUIs

19 Databases

20 Graphics

21 Web and XML

22 Maths

23 Testing, correctness and proofs

24 Regular expressions

25 The foreign function interface

26 Tips and tricks

27 Cabal and libraries

28 Robots and Hardware

29 Neural networks