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(Programming exercises in Haskell)
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* [http://blog.moertel.com/articles/2006/03/23/the-perfect-shuffles-puzzle-solved-in-haskell The "perfect shuffles" puzzle (solved in Haskell)]
 
* [http://blog.moertel.com/articles/2006/03/23/the-perfect-shuffles-puzzle-solved-in-haskell The "perfect shuffles" puzzle (solved in Haskell)]
 
* [http://jcreigh.blogspot.com/2006/11/simple-rpn-calculator-in-haskell.html A Simple RPN Calculator in Haskell]
 
* [http://jcreigh.blogspot.com/2006/11/simple-rpn-calculator-in-haskell.html A Simple RPN Calculator in Haskell]
* [http://kenta.blogspot.com/2006/11/eratosthenes-sieve.html Eratosthenes sieve]
 
 
* [http://mult.ifario.us/articles/2006/10/25/solitaire-cipher-in-haskell Software Cipher]
 
* [http://mult.ifario.us/articles/2006/10/25/solitaire-cipher-in-haskell Software Cipher]
* Secret Santas in Haskell:
 
** [http://mult.ifario.us/articles/2006/12/18/secret-santas-in-haskell-i-preliminaries I: Preliminaries]
 
** [http://mult.ifario.us/articles/2006/12/18/secret-santas-in-haskell-ii-orbits-and-lists II: Orbits and Lists]
 
** [http://mult.ifario.us/articles/2006/12/22/secret-santas-in-haskell-iii-collect-reap-repeat III: Lather, Rinse, Repeat 1]
 
 
* Dot matrix printer
 
* Dot matrix printer
 
** [http://praisecurseandrecurse.blogspot.com/2006/12/dot-matrix-printhead-haskell-toy.html A Haskell Toy]
 
** [http://praisecurseandrecurse.blogspot.com/2006/12/dot-matrix-printhead-haskell-toy.html A Haskell Toy]
 
** [http://praisecurseandrecurse.blogspot.com/2006/12/revised-dot-matrix-printhead.html Revised Dot-Matrix Printhead]
 
** [http://praisecurseandrecurse.blogspot.com/2006/12/revised-dot-matrix-printhead.html Revised Dot-Matrix Printhead]
* Run length encoding:
 
** [http://praisecurseandrecurse.blogspot.com/2007/03/haskell-for-short-attention-span-run.html part 1]
 
** [http://praisecurseandrecurse.blogspot.com/2007/03/haskell-for-short-attention-span-run_05.html part 2]
 
** [http://praisecurseandrecurse.blogspot.com/2007/03/haskell-for-short-attention-span-run_07.html part 3]
 
 
* [http://sancho-ex.livejournal.com/7056.html Overlap function in Haskell for rectangles]
 
* [http://sancho-ex.livejournal.com/7056.html Overlap function in Haskell for rectangles]
 
* [http://sigfpe.blogspot.com/2006/12/tying-knots-generically.html Tying Knots Generically]
 
* [http://sigfpe.blogspot.com/2006/12/tying-knots-generically.html Tying Knots Generically]
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* [http://www.joachim-breitner.de/blog/archives/210-FourFours-in-Haskell.html FourFours in Haskell]
 
* [http://www.joachim-breitner.de/blog/archives/210-FourFours-in-Haskell.html FourFours in Haskell]
 
* [http://www.randomhacks.net/articles/2007/02/22/bayes-rule-and-drug-tests Using Bayesian filtering instead of 'if' in Haskell]
 
* [http://www.randomhacks.net/articles/2007/02/22/bayes-rule-and-drug-tests Using Bayesian filtering instead of 'if' in Haskell]
  +
* [http://www.peanutbuttercode.com/?p=14 Counting fibonaccis]
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  +
=== Prime sieves ===
 
* [http://mackys.livejournal.com/424766.html Prime sieves in Haskell]
 
* [http://mackys.livejournal.com/424766.html Prime sieves in Haskell]
  +
* [http://kenta.blogspot.com/2006/11/eratosthenes-sieve.html Eratosthenes sieve]
  +
  +
=== Secret Santas in Haskell ===
  +
** [http://mult.ifario.us/articles/2006/12/18/secret-santas-in-haskell-i-preliminaries I: Preliminaries]
  +
** [http://mult.ifario.us/articles/2006/12/18/secret-santas-in-haskell-ii-orbits-and-lists II: Orbits and Lists]
  +
** [http://mult.ifario.us/articles/2006/12/22/secret-santas-in-haskell-iii-collect-reap-repeat III: Lather, Rinse, Repeat 1]
  +
  +
=== Run length encoding ===
  +
** [http://praisecurseandrecurse.blogspot.com/2007/03/haskell-for-short-attention-span-run.html part 1]
  +
** [http://praisecurseandrecurse.blogspot.com/2007/03/haskell-for-short-attention-span-run_05.html part 2]
  +
** [http://praisecurseandrecurse.blogspot.com/2007/03/haskell-for-short-attention-span-run_07.html part 3]
  +
  +
=== The bowling puzzle ===
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* [http://blog.moertel.com/articles/2006/04/05/the-bowling-game-kata-in-haskell The Bowling Game Kata in Haskell]
 
* Bowling in Haskell
 
* Bowling in Haskell
 
** [http://www.xprogramming.com/xpmag/dbcHaskellBowling.htm Haskell Bowling]
 
** [http://www.xprogramming.com/xpmag/dbcHaskellBowling.htm Haskell Bowling]
 
** [http://www.randomhacks.net/articles/2007/04/28/bowling-in-haskell Bowling in Haskell Response]
 
** [http://www.randomhacks.net/articles/2007/04/28/bowling-in-haskell Bowling in Haskell Response]
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  +
=== Norvig's spell checker ===
 
* [http://www.serpentine.com/blog/2007/05/14/norvigs-spell-checker-and-idiomatic-haskell/ Norvig's spell checker and idiomatic Haskell]
 
* [http://www.serpentine.com/blog/2007/05/14/norvigs-spell-checker-and-idiomatic-haskell/ Norvig's spell checker and idiomatic Haskell]
* [http://www.peanutbuttercode.com/?p=14 Counting fibonaccis]
 
   
 
=== Games ===
 
=== Games ===
 
 
* [http://www.steffen-mazanek.de/blog/2007/02/haskell-chess.html Haskell chess]
 
* [http://www.steffen-mazanek.de/blog/2007/02/haskell-chess.html Haskell chess]
 
* [http://jpmoresmau.blogspot.com/2006/11/my-first-haskell-adventure-game.html My first Haskell adventure game!]
 
* [http://jpmoresmau.blogspot.com/2006/11/my-first-haskell-adventure-game.html My first Haskell adventure game!]

Revision as of 02:37, 3 July 2007


Contents

1 Programming exercises in Haskell

1.1 Prime sieves

1.2 Secret Santas in Haskell

1.3 Run length encoding

1.4 The bowling puzzle

1.5 Norvig's spell checker

1.6 Games