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(Games)
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* [http://www.joachim-breitner.de/blog/archives/152-Hangman-AI-in-haskell.html Hangman AI in Haskell]
 
* [http://www.joachim-breitner.de/blog/archives/152-Hangman-AI-in-haskell.html Hangman AI in Haskell]
 
* [http://www.joachim-breitner.de/blog/archives/139-Haskell-as-a-puzzle-Solver.html Haskell as a puzzle solver]
 
* [http://www.joachim-breitner.de/blog/archives/139-Haskell-as-a-puzzle-Solver.html Haskell as a puzzle solver]
  +
* [http://myawesomeblag.blogspot.com/2007/03/opengl-tetris-in-haskell.html OpenGL tetris in Haskell]

Revision as of 16:14, 23 September 2007


Contents

1 Programming exercises in Haskell

2 Particular exercises

2.1 Prime sieves

2.2 Supermarket Pricing

2.3 The Google Code Jam "countPaths" problem

2.4 Secret Santas in Haskell

2.5 Run length encoding

2.6 The bowling puzzle

2.7 Norvig's spell checker

2.8 Chris' Puzzle

2.9 Word numbers

2.10 Games