Difference between revisions of "Diagrams"

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A rewrite of diagrams should include separate packages for:
 
A rewrite of diagrams should include separate packages for:
** high-level code (constraint solving)
+
* high-level code (constraint solving)
** low-level graphical primitives (rectangles, polygons, paths, etc)
+
* low-level graphical primitives (rectangles, polygons, paths, etc)
*** imho there should be primitive shape typeclass like circles and rectangles having a "convertToPath" function. Backends like SVG can then choose to use a primitive like a rectangle as a polygon or a rectangle
+
** imho there should be primitive shape typeclass like circles and rectangles having a "convertToPath" function. Backends like SVG can then choose to use a primitive like a rectangle as a polygon or a rectangle
** conversion backends
+
* conversion backends
*** interactive painting via Cairo
+
** interactive painting via Cairo
*** pure Haskell PDF conversion via HPDF
+
** pure Haskell PDF conversion via HPDF
*** pure Haskell PNG conversion via ???
+
** pure Haskell PNG conversion via ???
*** etc.
+
** etc.

Revision as of 11:31, 23 October 2009

The diagrams library provides an embedded domain-specific language (EDSL) for creating simple pictures and diagrams in Haskell


Ideas for the rewrite

Many Haskell graphic libraries are tied to a specific rendering backend (Cairo, OpenGL, libGD etc) which makes collaboration and reuse of code and data strcutreus very hard or impossible.

A rewrite of diagrams should include separate packages for:

  • high-level code (constraint solving)
  • low-level graphical primitives (rectangles, polygons, paths, etc)
    • imho there should be primitive shape typeclass like circles and rectangles having a "convertToPath" function. Backends like SVG can then choose to use a primitive like a rectangle as a polygon or a rectangle
  • conversion backends
    • interactive painting via Cairo
    • pure Haskell PDF conversion via HPDF
    • pure Haskell PNG conversion via ???
    • etc.