Difference between revisions of "Diagrams"

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Line 12: Line 12:
 
* graphical primitives
 
* graphical primitives
 
** path (moveTo, lineTo, cubic bezier, quadratic bezier, arcTo, etc)
 
** path (moveTo, lineTo, cubic bezier, quadratic bezier, arcTo, etc)
*** boolean operations of paths
+
*** boolean operations
  +
*** morphing
 
** text
 
** text
 
** circle
 
** circle

Revision as of 09:24, 29 October 2009

The diagrams library provides an embedded domain-specific language (EDSL) for creating simple pictures and diagrams in Haskell


Rewrite

Core DSL

  • graphical primitives
    • path (moveTo, lineTo, cubic bezier, quadratic bezier, arcTo, etc)
      • boolean operations
      • morphing
    • text
    • circle
    • ellipse
    • rectangle
    • polygon
    • polyline
      • imho there should be primitive shape typeclass, so that shapes like circles and rectangles have a "convertToPath" function. Backends like SVG can then choose to convert shapes like a rectangle to a polygon or to a SVG rectangle
  • graphical attributes
    • fill
      • paint
        • solid color, gradient, pattern
      • fill rule
        • evenOdd, nonZero
    • stroke
      • paint
        • solid color, gradient, pattern
      • width
      • line cap
      • line join
      • miter limit
      • dash
        • offset
        • array
    • marker symbols
    • effects
      • shadow, blur, turbulence
  • constraint solving
  • animations/pages/frames

Modules/Extensions

Input/Output

Many Haskell graphic libraries are tied to a specific rendering backend (Cairo, OpenGL, libGD etc) which makes collaboration and reuse of code and data structures very hard or impossible.

Also some dependencies are hard to fulfill. Cairo is very difficult to install on Mac OS 10.6. If you just need to generate PDF diagrams, you could choose the pure HPDF library where e.g. Hieroglyph can not be installed because of its Cairo dependence.

Output

  • interactive drawing via Cairo
  • PDF export via pure HPDF
  • EPS export
  • SWF export
  • LaTeX export
  • exotic backends

Input

  • pure Haskell PNG import via pngload
  • pure Haskell SVG import

Inspiration

Related non-Haskell projects

Food for thought