Difference between revisions of "Exact real arithmetic"

From HaskellWiki
Jump to navigation Jump to search
m
(moved implementation to Libraries_and_tools/Mathematics)
Line 33: Line 33:
 
== Implementations ==
 
== Implementations ==
   
  +
See [[Libraries and tools/Mathematics]]
Exact real arithmetic refers to an implementation of the computable real numbers.
 
There are several implementations of exact real arithmetic in Haskell.
 
 
=== BigFloat ===
 
 
[http://medialab.freaknet.org/bignum/ BigFloat] is an implementation by Martin Guy.
 
It works with streams of decimal digits (strictly in the range from 0 to 9) and a separate sign.
 
The produced digits are always correct.
 
Output is postponed until the code is certain what the next digit is.
 
This sometimes means that [http://medialab.freaknet.org/bignum/dudeney.html no more data is output].
 
 
=== COMP ===
 
 
COMP is an implementation by Yann Kieffer. The work is in beta, and the library isn't available yet.
 
 
=== Era ===
 
 
[http://www.cs.man.ac.uk/arch/dlester/exact.html Era] is an implementation (in Haskell 1.2) by David Lester. It is quite fast, possibly the fastest Haskell implementation. At 220 lines it is also the shortest. Probably the shortest implementation of exact real arithmetic in any language.
 
 
Here is a mirror: http://darcs.augustsson.net/Darcs/CReal/
 
 
 
=== Few Digits ===
 
 
[http://r6.ca/ Few Digits] is an implementation by Russell O'Connor. This is a prototype of the implementation he intendeds to write in [http://coq.inria.fr/ Coq]. Once the Coq implementation is complete, the Haskell code could be extracted producing an implementation that would be proved correct.
 
 
=== IC-Reals ===
 
 
[http://www.doc.ic.ac.uk/~ae/exact-computation/#bm:implementations IC-Reals] is an implementation by Abbas Edalat, Marko Krznarć and Peter J. Potts. This implementation uses linear fractional transformations.
 
 
=== NumericPrelude/Positional ===
 
 
Represents a real number as pair <hask>(exponent,[digit])</hask>, where the digits are <hask>Int</hask>s in the open range <hask>(-basis,basis)</hask>.
 
There is no need for an extra sign item in the number data structure.
 
The <hask>basis</hask> can range from <hask>10</hask> to <hask>1000</hask>.
 
(Binary representations can be derived from the hexadecimal representation.)
 
Showing the numbers in traditional format (non-negative digits)
 
fails for fractions ending with a run of zeros.
 
However the internal representation with negative digits can always be shown
 
and is probably more useful for further processing.
 
An interface for the numeric type hierarchy of the NumericPrelude project is provided.
 
 
It features
 
* basis conversion
 
* basic arithmetic: addition, subtraction, multiplication, division
 
* algebraic arithmetic: square root, other roots (no general polynomial roots)
 
* transcendental arithmetic: pi, exponential, logarithm, trigonometric and inverse trigonometric functions
 
 
[http://darcs.haskell.org/numericprelude/src/Number/Positional.hs NumericPrelude: positional numbers]
 
   
   

Revision as of 08:40, 23 October 2006

Introduction

Exact real arithmetic is an interesting area: it is a deep connection between

  • numeric methods
  • and deep theoretic fondations of algorithms (and mathematics).

Its topic: computable real numbers raise a lot of interesting questions rooted in mathematical analysis, arithmetic, but also Computability theory (see numbers-as-programs approaches).

Computable reals can be achieved by many approaches -- it is not one single theory.

What it is not

Exact real arithmetic is not the same as fixed arbitrary precision reals (see Precision(n) of Yacas).

Exact reals must allow us to run a huge series of computations, prescribing only the precision of the end result. Intermediate computations, and determining their necessary precision must be achieved automatically, dynamically.

Maybe another problem, but it was that lead me to think on exact real arithmetic: using some Mandelbrot-plotting programs, the number of iterations must be prescribed by the user at the beginning. And when we zoom too deep into these Mandelbrot worlds, it will become ragged or smooth. Maybe solving this particular problem does not need necessarily the concept of exact real arithmetic, but it was the first time I began to think on such problems.

See other numeric algorithms at Libraries and tools/Mathematics.

Why, are there reals at all, which are defined exactly, but are not computable?

See e.g. Chaitin's construction.

Theory

Implementations

See Libraries and tools/Mathematics


Portal-like homepages

  • Exact Computation: There are functional programming materials too, even with downloadable Haskell source.