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Game Development

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This page and the '''#haskell-game''' [[IRC channel]] is the starting point for everyone interested in doing game development with Haskell.
 
This page and the '''#haskell-game''' [[IRC channel]] is the starting point for everyone interested in doing game development with Haskell.
   
There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here!
+
There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on #haskell-game !
   
   

Revision as of 19:30, 10 February 2011


This page and the #haskell-game IRC channel is the starting point for everyone interested in doing game development with Haskell.

There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on #haskell-game !


Applications and libraries/Games - a partial annotated list of games and game libs in Haskell

Some Hackage categories to explore: Game - Game Engine - Graphics - Sound - Physics


More

I am interested in learning how to program games. I created this wiki page for a discussion on game programming. I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games; here an attempt on a "five-in-a-row"-program: game-1.0.tar.gz

wxHaskell - A Portable and Concise GUI Library for Haskell; this PDF document describes an implementation of an asteroids game. See also wxAsteroids