Personal tools

Game Development

From HaskellWiki

(Difference between revisions)
Jump to: navigation, search
Line 6: Line 6:
   
   
[[Applications and libraries/Games]] - a partial annotated list of games and game libs in Haskell
+
[[Applications and libraries/Games]] - a partial list of Haskell games, engines and game-related libs
   
Some Hackage categories to explore:
+
Some relevant Hackage categories:
 
[http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game]
 
[http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game]
 
- [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game Engine]
 
- [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game Engine]
Line 15: Line 15:
 
- [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:physics Physics]
 
- [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:physics Physics]
   
  +
== Articles and blog posts ==
  +
* [http://prog21.dadgum.com/23.html Purely Functional Retrogames]
   
== More ==
+
* [http://prog21.dadgum.com/36.html Accidentally Introducing Side Effects into Purely Functional Code]
   
I am interested in learning how to program games. I created this wiki page for a discussion on game programming. I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games; here an attempt on a "five-in-a-row"-program: [http://folk.uio.no/carljsv/game/game-1.0.tar.gz game-1.0.tar.gz]
+
* [http://legacy.cs.uu.nl/daan/download/papers/wxhaskell.pdf wxHaskell - A Portable and Concise GUI Library for Haskell] (PDF) - describes an implementation of an asteroids game, [[wxAsteroids]]
   
[http://legacy.cs.uu.nl/daan/download/papers/wxhaskell.pdf wxHaskell - A Portable and Concise GUI Library for Haskell]; this PDF document describes an implementation of an asteroids game. See also [[wxAsteroids]]
+
== Videos ==
  +
* [http://www.londonhug.net/2007/09/24/better-video-for-games-in-haskell/ Games in Haskell, the video]
  +
:Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell
  +
  +
== Other ==
  +
  +
* I am interested in learning how to program games. I created this wiki page for a discussion on game programming. I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games; here an attempt on a "five-in-a-row"-program: [http://folk.uio.no/carljsv/game/game-1.0.tar.gz game-1.0.tar.gz]

Revision as of 19:44, 10 February 2011


This page and the #haskell-game IRC channel is the starting point for everyone interested in doing game development with Haskell.

There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on #haskell-game !


Applications and libraries/Games - a partial list of Haskell games, engines and game-related libs

Some relevant Hackage categories: Game - Game Engine - Graphics - Sound - Physics

1 Articles and blog posts

2 Videos

Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell

3 Other

  • I am interested in learning how to program games. I created this wiki page for a discussion on game programming. I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games; here an attempt on a "five-in-a-row"-program: game-1.0.tar.gz