# Game Development

### From HaskellWiki

(Difference between revisions)

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− | [[Applications and libraries/Games]] - a partial annotated list of games and game libs in Haskell |
+ | [[Applications and libraries/Games]] - a partial list of Haskell games, engines and game-related libs |

− | Some Hackage categories to explore: |
+ | Some relevant Hackage categories: |

[http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game] |
[http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game] |
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- [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game Engine] |
- [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game Engine] |
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- [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:physics Physics] |
- [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:physics Physics] |
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+ | == Articles and blog posts == |
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+ | * [http://prog21.dadgum.com/23.html Purely Functional Retrogames] |
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− | == More == |
+ | * [http://prog21.dadgum.com/36.html Accidentally Introducing Side Effects into Purely Functional Code] |

− | I am interested in learning how to program games. I created this wiki page for a discussion on game programming. I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games; here an attempt on a "five-in-a-row"-program: [http://folk.uio.no/carljsv/game/game-1.0.tar.gz game-1.0.tar.gz] |
+ | * [http://legacy.cs.uu.nl/daan/download/papers/wxhaskell.pdf wxHaskell - A Portable and Concise GUI Library for Haskell] (PDF) - describes an implementation of an asteroids game, [[wxAsteroids]] |

− | [http://legacy.cs.uu.nl/daan/download/papers/wxhaskell.pdf wxHaskell - A Portable and Concise GUI Library for Haskell]; this PDF document describes an implementation of an asteroids game. See also [[wxAsteroids]] |
+ | == Videos == |

+ | * [http://www.londonhug.net/2007/09/24/better-video-for-games-in-haskell/ Games in Haskell, the video] |
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+ | :Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell |
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+ | |||

+ | == Other == |
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+ | |||

+ | * I am interested in learning how to program games. I created this wiki page for a discussion on game programming. I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games; here an attempt on a "five-in-a-row"-program: [http://folk.uio.no/carljsv/game/game-1.0.tar.gz game-1.0.tar.gz] |

## Revision as of 19:44, 10 February 2011

This page and the #haskell-game IRC channel is the starting point for everyone interested in doing game development with Haskell.

There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on **#haskell-game** !

Applications and libraries/Games - a partial list of Haskell games, engines and game-related libs

Some relevant Hackage categories: Game - Game Engine - Graphics - Sound - Physics

## 1 Articles and blog posts

- wxHaskell - A Portable and Concise GUI Library for Haskell (PDF) - describes an implementation of an asteroids game, wxAsteroids

## 2 Videos

- Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell

## 3 Other

- I am interested in learning how to program games. I created this wiki page for a discussion on game programming. I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games; here an attempt on a "five-in-a-row"-program: game-1.0.tar.gz