Game Development
From HaskellWiki
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There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on '''[irc://irc.freenode.net/#haskell-game #haskell-game]''' ! | There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on '''[irc://irc.freenode.net/#haskell-game #haskell-game]''' ! | ||
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| + | You may also wish to join the [http://www.haskellers.com/teams/7 Games special interest group] on haskellers.com. | ||
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== Software == | == Software == | ||
Revision as of 20:00, 10 February 2011
This page and the #haskell-game IRC channel is the starting point for everyone interested in doing game development with Haskell.
There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on #haskell-game !
You may also wish to join the Games special interest group on haskellers.com.
Contents |
1 Software
- Applications and libraries/Games - a partial list of Haskell games, engines and game-related libs
- Some relevant Hackage categories: Game - Game Engine - Graphics - Sound - Physics
2 Articles and blog posts
- wxHaskell - A Portable and Concise GUI Library for Haskell (PDF) - describes an implementation of an asteroids game, wxAsteroids
3 Videos
- Games in Haskell - Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell
4 Other
- I am interested in learning how to program games. I created this wiki page for a discussion on game programming. I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games; here an attempt on a "five-in-a-row"-program: game-1.0.tar.gz
