Personal tools

Game Development

From HaskellWiki

(Difference between revisions)
Jump to: navigation, search
m
(link haskellers SIG)
Line 4: Line 4:
   
 
There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on '''[irc://irc.freenode.net/#haskell-game #haskell-game]''' !
 
There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on '''[irc://irc.freenode.net/#haskell-game #haskell-game]''' !
  +
  +
You may also wish to join the [http://www.haskellers.com/teams/7 Games special interest group] on haskellers.com.
  +
   
 
== Software ==
 
== Software ==

Revision as of 20:00, 10 February 2011


This page and the #haskell-game IRC channel is the starting point for everyone interested in doing game development with Haskell.

There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on #haskell-game !

You may also wish to join the Games special interest group on haskellers.com.


Contents

1 Software

2 Articles and blog posts

3 Videos

  • Games in Haskell - Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell

4 Other

  • I am interested in learning how to program games. I created this wiki page for a discussion on game programming. I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games; here an attempt on a "five-in-a-row"-program: game-1.0.tar.gz