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Game Development

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== Software ==
 
== Software ==
   
* [[Applications and libraries/Games]] - a partial list of Haskell games, engines and game-related libs
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* [[Applications and libraries/Games]] - a partial list of Haskell [[Applications and libraries/Games#Games|games]] and [[Applications and libraries/Games#Game_Engines_and_Libraries|game engines/libs]]
   
 
* Some relevant Hackage categories: [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game] - [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game Engine] - [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:graphics Graphics] - [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:sound Sound] - [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:physics Physics]
 
* Some relevant Hackage categories: [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game] - [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game Engine] - [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:graphics Graphics] - [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:sound Sound] - [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:physics Physics]

Revision as of 20:54, 10 February 2011


This page and the #haskell-game IRC channel is the starting point for everyone interested in doing game development with Haskell.

There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on #haskell-game !

You may also wish to join the Games special interest group on haskellers.com.


Contents

1 Software

2 Articles and blog posts

3 Videos

  • Games in Haskell - Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell

4 Other

  • I am interested in learning how to program games. I created this wiki page for a discussion on game programming. I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games; here an attempt on a "five-in-a-row"-program: game-1.0.tar.gz