Game Development
From HaskellWiki
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* [http://legacy.cs.uu.nl/daan/download/papers/wxhaskell.pdf wxHaskell - A Portable and Concise GUI Library for Haskell] (PDF) - describes an implementation of an asteroids game, [[wxAsteroids]] | * [http://legacy.cs.uu.nl/daan/download/papers/wxhaskell.pdf wxHaskell - A Portable and Concise GUI Library for Haskell] (PDF) - describes an implementation of an asteroids game, [[wxAsteroids]] | ||
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| + | * [http://www.palgorithm.co.uk/2009/08/haskell-for-games/ Haskell for Games!] | ||
== Videos == | == Videos == | ||
Revision as of 18:49, 12 February 2011
This page and the #haskell-game IRC channel is the starting point for everyone interested in doing game development with Haskell.
There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on #haskell-game !
You may also wish to join the Games special interest group on haskellers.com.
1 Software
- Applications and libraries/Games - a partial list of games and game engines/libs
- Some relevant Hackage categories: Game - Game Engine - Graphics - Sound - Physics
2 Articles and blog posts
- The Next Mainstream Programming Languages: A Game Developer's Perspective (PPT, PDF) presentation by Tim Sweeney
- wxHaskell - A Portable and Concise GUI Library for Haskell (PDF) - describes an implementation of an asteroids game, wxAsteroids
3 Videos
- Games in Haskell - Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell
