Game Development
From HaskellWiki
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* [http://www.youtube.com/watch?v=AJQZg3Po-Ag bloxors: an OpenGL Logic Game written in Haskell] | * [http://www.youtube.com/watch?v=AJQZg3Po-Ag bloxors: an OpenGL Logic Game written in Haskell] | ||
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| + | == Misc == | ||
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| + | === Examples === | ||
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| + | * http://codepad.org/LRGEkkDp - initialization for SDL to start rendering OpenGL stuff | ||
Revision as of 18:53, 13 February 2011
This page and the #haskell-game IRC channel is the starting point for everyone interested in doing game development with Haskell. You may also wish to join the Games group on haskellers.com.
There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on #haskell-game !
Contents |
1 Software
- Applications and libraries/Games - a partial list of games and game engines/libs
- Some relevant Hackage categories: Game - Game Engine - Graphics - Sound - Physics
2 Articles and blog posts
- The Next Mainstream Programming Languages: A Game Developer's Perspective (PPT, PDF) presentation by Tim Sweeney
- wxHaskell - A Portable and Concise GUI Library for Haskell (PDF) - describes an implementation of an asteroids game, wxAsteroids
- Haskell for Games! Blog post, with PDF slides from AngloHaskell talk.
3 Videos
- Games in Haskell - Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell
4 Misc
4.1 Examples
- http://codepad.org/LRGEkkDp - initialization for SDL to start rendering OpenGL stuff
