Game Development
From HaskellWiki
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* [[Applications and libraries/Games]] lists [[Applications and libraries/Games#Games|games]] and [[Applications and libraries/Games#Game_Engines_and_Libraries|game engines/libs]] | * [[Applications and libraries/Games]] lists [[Applications and libraries/Games#Games|games]] and [[Applications and libraries/Games#Game_Engines_and_Libraries|game engines/libs]] | ||
| - | * See also | + | * See also Hackage categories: [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game] - [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game Engine] - [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:graphics Graphics] - [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:sound Sound] - [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:physics Physics] |
== Articles and blog posts == | == Articles and blog posts == | ||
Revision as of 23:53, 13 February 2011
This page and the #haskell-game IRC channel is the starting point for everyone interested in doing game development with Haskell. You may also wish to join the Games group on haskellers.com.
There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on #haskell-game !
Contents |
1 Games and game engines
- See also Hackage categories: Game - Game Engine - Graphics - Sound - Physics
2 Articles and blog posts
- The Next Mainstream Programming Languages: A Game Developer's Perspective (PPT, PDF) presentation by Tim Sweeney
- wxHaskell - A Portable and Concise GUI Library for Haskell (PDF) - describes an implementation of an asteroids game, wxAsteroids
- Haskell for Games! Blog post, with PDF slides from AngloHaskell talk.
3 Videos
- Games in Haskell - Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell
4 Examples
- graphics-drawingcombinators-example - how to make an SDL-using package buildable on mac OSX
- http://codepad.org/LRGEkkDp - initialization for SDL to start rendering OpenGL stuff
