Personal tools

Game Development

From HaskellWiki

(Difference between revisions)
Jump to: navigation, search
m (Games and game engines)
(update link)
Line 32: Line 32:
 
<!-- add new ones at the top, probably -->
 
<!-- add new ones at the top, probably -->
   
* [https://github.com/simonmichael/graphics-drawingcombinators-example graphics-drawingcombinators-example] - how to make an SDL-using package buildable on mac OSX
+
* [https://github.com/simonmichael/hssdl-mac-example hssdl-mac-example] - how to make an SDL-using package buildable on mac OSX
   
 
* http://codepad.org/LRGEkkDp - initialization for SDL to start rendering OpenGL stuff
 
* http://codepad.org/LRGEkkDp - initialization for SDL to start rendering OpenGL stuff

Revision as of 00:07, 14 February 2011


This page and the #haskell-game IRC channel is the starting point for everyone interested in doing game development with Haskell. You may also wish to join the Games group on haskellers.com.

There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on #haskell-game !

Contents

1 Games and game engines

2 Articles and blog posts

3 Videos

  • Games in Haskell - Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell

4 Examples