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Game Development

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(Games and game engines: Corrected the link to the category "game engine")
(Articles and blog posts: Added a link to "ostmortem: Naughty Dog's Jak and Daxter: the Precursor Legacy")
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* [http://www.palgorithm.co.uk/2009/08/haskell-for-games/ Haskell for Games!] Blog post, with PDF slides from AngloHaskell talk.
 
* [http://www.palgorithm.co.uk/2009/08/haskell-for-games/ Haskell for Games!] Blog post, with PDF slides from AngloHaskell talk.
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* [http://www.gamasutra.com/view/feature/2985/postmortem_naughty_dogs_jak_and_.php Postmortem: Naughty Dog's Jak and Daxter: the Precursor Legacy]; an article about a game developed with a [http://en.wikipedia.org/wiki/Domain-specific_language DSL] compiler written in Lisp
   
 
== Videos ==
 
== Videos ==

Revision as of 23:17, 11 April 2011


This page and the #haskell-game IRC channel is the starting point for everyone interested in doing game development with Haskell. You may also wish to join the Games group on haskellers.com.

There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on #haskell-game !

Contents

1 Games and game engines

2 Articles and blog posts

3 Videos

  • Games in Haskell - Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell

4 Examples

  • Possible Hackage categorisation guidelines: upload games to Game, engines and libs to Game Engine, or at least to some category beginning with Game, and check latest categories before uploading