Difference between revisions of "Game Development"

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(Added an updated version of a paper)
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* [http://lambdor.net/ Lambdor] blog mostly about Yampa FRP and game development in Haskell with some tutorials
 
* [http://lambdor.net/ Lambdor] blog mostly about Yampa FRP and game development in Haskell with some tutorials
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* [http://jshaskell.blogspot.de/ Writing JavaScript games in Haskell]
   
 
== Videos ==
 
== Videos ==

Revision as of 12:38, 17 July 2012


This page and the #haskell-game IRC channel is the starting point for everyone interested in doing game development with Haskell. You may also wish to join the Games group on haskellers.com.

There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on #haskell-game !

Games and game engines

Articles and blog posts

  • Lambdor blog mostly about Yampa FRP and game development in Haskell with some tutorials

Videos

  • Games in Haskell - Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell

Examples

  • GorillaBAS - this was an attempt on defining computer games, and build such a thing.
  • Possible Hackage categorisation guidelines: upload games to Game, engines and libs to Game Engine, or at least to some category beginning with Game, and check latest categories before uploading

Wishlist

Is hackage missing a useful data structure or library for some functionality that would benefit game programming? Suggestions for useful things can be added here as potential projects to hack on.

  • Octtree, kd-tree, various space partitioning techniques (maybe start with spacepart).
  • Binding to enet for multiplayer games. (jeffz is working on this).