Difference between revisions of "Game Development"

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* See also Hackage categories: [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game], [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game%20engine Game Engine], [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:graphics Graphics], [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:sound Sound], [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:physics Physics]
 
* See also Hackage categories: [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game], [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game%20engine Game Engine], [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:graphics Graphics], [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:sound Sound], [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:physics Physics]
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=== Other supporting software ===
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* [http://hackage.haskell.org/package/grid grid] provides tools for working with regular arrangements of tiles, such as might be used in a board game or self-organising map (SOM). Grid currently supports triangular, square, and hexagonal tiles, with various 2D and toroidal layouts ([https://github.com/mhwombat/grid/wiki description]).
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== Articles and blog posts ==
 
== Articles and blog posts ==
 
<!-- add new ones at the top, probably -->
 
<!-- add new ones at the top, probably -->
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* [http://jshaskell.blogspot.nl/2012/09/breakout.html Writing JavaScript games in Haskell - Breakout]
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* [https://github.com/leonidas/codeblog/blob/master/2012/2012-01-17-declarative-game-logic-afrp.md Purely Functional, Declarative Game Logic Using Reactive Programming]
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* [http://folk.uio.no/carljsv/computergames/computergames.pdf Computer Games'] - trying to implement the game flow of a computer game
   
 
* [http://lambda-the-ultimate.org/node/1277 The Next Mainstream Programming Languages: A Game Developer's Perspective] (PPT, PDF) presentation by Tim Sweeney
 
* [http://lambda-the-ultimate.org/node/1277 The Next Mainstream Programming Languages: A Game Developer's Perspective] (PPT, PDF) presentation by Tim Sweeney
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* [http://www.gamasutra.com/view/feature/2985/postmortem_naughty_dogs_jak_and_.php Postmortem: Naughty Dog's Jak and Daxter: the Precursor Legacy]; an article about a game developed with a [http://en.wikipedia.org/wiki/Domain-specific_language DSL] compiler written in Lisp
 
* [http://www.gamasutra.com/view/feature/2985/postmortem_naughty_dogs_jak_and_.php Postmortem: Naughty Dog's Jak and Daxter: the Precursor Legacy]; an article about a game developed with a [http://en.wikipedia.org/wiki/Domain-specific_language DSL] compiler written in Lisp
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* [http://lambdor.net/ Lambdor] blog mostly about Yampa FRP and game development in Haskell with some tutorials
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* [http://jshaskell.blogspot.de/ Writing JavaScript games in Haskell]
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* [http://lambdacube3d.wordpress.com/ LambdaCube 3D] is a domain specific language and library that makes it possible to program GPUs in a purely functional style.
   
 
== Videos ==
 
== Videos ==
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* [http://www.youtube.com/watch?v=AJQZg3Po-Ag bloxors: an OpenGL Logic Game written in Haskell]
 
* [http://www.youtube.com/watch?v=AJQZg3Po-Ag bloxors: an OpenGL Logic Game written in Haskell]
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* [http://www.youtube.com/watch?v=XoE5CKLLnaM LambdaCube 3D - Stunts example]
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* [http://www.youtube.com/watch?v=JleoASegUlk LambdaCube 3D - Quake 3 example]
   
 
== Examples ==
 
== Examples ==
 
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* [http://folk.uio.no/carljsv/gorillabas/ GorillaBAS] - this was an attempt on defining computer games, and build such a thing.
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* https://github.com/mlesniak/game - Haskell/OpenGL/Chipmunk game prototypes
   
 
* [[wxAsteroids]], a well-documented game, based on [[wxHaskell]]
 
* [[wxAsteroids]], a well-documented game, based on [[wxHaskell]]
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* http://codepad.org/LRGEkkDp - initialization for SDL to start rendering OpenGL stuff
 
* http://codepad.org/LRGEkkDp - initialization for SDL to start rendering OpenGL stuff
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* http://hackage.haskell.org/package/stunts - A revival of the classic racing game Stunts to serve as a non-toy-sized example for LambdaCube.
   
 
* Possible Hackage categorisation guidelines: upload games to Game, engines and libs to Game Engine, or at least to some category beginning with Game, and check latest categories before uploading
 
* Possible Hackage categorisation guidelines: upload games to Game, engines and libs to Game Engine, or at least to some category beginning with Game, and check latest categories before uploading

Revision as of 11:58, 27 September 2012


This page and the #haskell-game IRC channel is the starting point for everyone interested in doing game development with Haskell. You may also wish to join the Games group on haskellers.com.

There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on #haskell-game !

Games and game engines


Other supporting software

  • grid provides tools for working with regular arrangements of tiles, such as might be used in a board game or self-organising map (SOM). Grid currently supports triangular, square, and hexagonal tiles, with various 2D and toroidal layouts (description).


Articles and blog posts

  • Lambdor blog mostly about Yampa FRP and game development in Haskell with some tutorials
  • LambdaCube 3D is a domain specific language and library that makes it possible to program GPUs in a purely functional style.

Videos

  • Games in Haskell - Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell

Examples

  • GorillaBAS - this was an attempt on defining computer games, and build such a thing.
  • Possible Hackage categorisation guidelines: upload games to Game, engines and libs to Game Engine, or at least to some category beginning with Game, and check latest categories before uploading

Wishlist

Is hackage missing a useful data structure or library for some functionality that would benefit game programming? Suggestions for useful things can be added here as potential projects to hack on.

  • Octtree, kd-tree, various space partitioning techniques (maybe start with spacepart).
  • Binding to enet for multiplayer games. (jeffz is working on this).