Difference between revisions of "Game Development"
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[[Category:Games]] [[Category:Community]] |
[[Category:Games]] [[Category:Community]] |
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− | This page and the #haskell-game [[IRC channel]] |
+ | This page and the #haskell-game [[IRC channel]] are the starting points for everyone interested in doing game development with Haskell. You may also wish to join the [http://www.haskellers.com/teams/7 Games group] on haskellers.com, or [http://www.reddit.com/r/haskellgamedev the Haskell game development subreddit]. |
There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on '''[irc://irc.freenode.net/#haskell-game #haskell-game]''' ! |
There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on '''[irc://irc.freenode.net/#haskell-game #haskell-game]''' ! |
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* [[Applications and libraries/Games]] lists [[Applications and libraries/Games#Games|games]] and [[Applications and libraries/Games#Game_Engines_and_Libraries|game engines/libs]] |
* [[Applications and libraries/Games]] lists [[Applications and libraries/Games#Games|games]] and [[Applications and libraries/Games#Game_Engines_and_Libraries|game engines/libs]] |
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− | * See also Hackage categories: [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game] |
+ | * See also Hackage categories: [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game], [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game%20engine Game Engine], [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:graphics Graphics], [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:sound Sound], [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:physics Physics] |
+ | |||
+ | * Other game-related wiki pages: [[:category:Games]] |
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+ | |||
+ | |||
+ | === Other supporting software === |
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+ | |||
+ | * [http://hackage.haskell.org/package/grid grid] provides tools for working with regular arrangements of tiles, such as might be used in a board game or self-organising map (SOM). Grid currently supports triangular, square, and hexagonal tiles, with various 2D and toroidal layouts ([https://github.com/mhwombat/grid/wiki description]). |
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== Articles and blog posts == |
== Articles and blog posts == |
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<!-- add new ones at the top, probably --> |
<!-- add new ones at the top, probably --> |
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+ | |||
+ | * [https://github.com/alexander-b/master-thesis The Quest for Programming Nirvana: On Programming Game Systems in Haskell]; a Master Thesis on programming game systems in Haskell |
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+ | |||
+ | * [http://www.cse.unsw.edu.au/~pls/thesis/munc-thesis.pdf Functional Programming and 3D Games] (thesis, PDF) |
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+ | |||
+ | * [http://ocharles.org.uk/blog/posts/2013-08-18-asteroids-in-netwire.html Asteroids & Netwire] |
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+ | |||
+ | * [http://jshaskell.blogspot.nl/2012/09/breakout.html Writing JavaScript games in Haskell - Breakout] |
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+ | |||
+ | * [https://github.com/leonidas/codeblog/blob/master/2012/2012-01-17-declarative-game-logic-afrp.md Purely Functional, Declarative Game Logic Using Reactive Programming] |
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+ | |||
+ | * [http://folk.uio.no/carljsv/computergames/computergames.pdf Computer Games'] - trying to implement the game flow of a computer game |
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* [http://lambda-the-ultimate.org/node/1277 The Next Mainstream Programming Languages: A Game Developer's Perspective] (PPT, PDF) presentation by Tim Sweeney |
* [http://lambda-the-ultimate.org/node/1277 The Next Mainstream Programming Languages: A Game Developer's Perspective] (PPT, PDF) presentation by Tim Sweeney |
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* [http://www.palgorithm.co.uk/2009/08/haskell-for-games/ Haskell for Games!] Blog post, with PDF slides from AngloHaskell talk. |
* [http://www.palgorithm.co.uk/2009/08/haskell-for-games/ Haskell for Games!] Blog post, with PDF slides from AngloHaskell talk. |
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+ | |||
+ | * [http://www.gamasutra.com/view/feature/2985/postmortem_naughty_dogs_jak_and_.php Postmortem: Naughty Dog's Jak and Daxter: the Precursor Legacy]; an article about a game developed with a [http://en.wikipedia.org/wiki/Domain-specific_language DSL] compiler written in Lisp |
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+ | |||
+ | * [http://lambdor.net/ Lambdor] blog mostly about Yampa FRP and game development in Haskell with some tutorials |
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+ | |||
+ | * [http://jshaskell.blogspot.de/ Writing JavaScript games in Haskell] |
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+ | |||
+ | * [http://lambdacube3d.wordpress.com/ LambdaCube 3D] is a domain specific language and library that makes it possible to program GPUs in a purely functional style. |
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== Videos == |
== Videos == |
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− | * [http://video.google.com/videoplay?docid=9139666903029663537 Games in Haskell] - Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell |
+ | * <strike>[http://video.google.com/videoplay?docid=9139666903029663537 Games in Haskell] - Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell</strike> (404) |
* [http://www.youtube.com/watch?v=AJQZg3Po-Ag bloxors: an OpenGL Logic Game written in Haskell] |
* [http://www.youtube.com/watch?v=AJQZg3Po-Ag bloxors: an OpenGL Logic Game written in Haskell] |
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+ | |||
+ | * [http://www.youtube.com/watch?v=XoE5CKLLnaM LambdaCube 3D - Stunts example] |
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+ | |||
+ | * [http://www.youtube.com/watch?v=JleoASegUlk LambdaCube 3D - Quake 3 example] |
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== Examples == |
== Examples == |
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<!-- add new ones at the top, probably --> |
<!-- add new ones at the top, probably --> |
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+ | * [http://folk.uio.no/carljsv/gorillabas/ GorillaBAS] - this was an attempt on defining computer games, and build such a thing. |
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⚫ | |||
+ | |||
+ | * https://github.com/mlesniak/game - Haskell/OpenGL/Chipmunk game prototypes |
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+ | |||
+ | * [[wxAsteroids]], a well-documented game, based on [[wxHaskell]] |
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+ | |||
⚫ | |||
* http://codepad.org/LRGEkkDp - initialization for SDL to start rendering OpenGL stuff |
* http://codepad.org/LRGEkkDp - initialization for SDL to start rendering OpenGL stuff |
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+ | |||
+ | * http://hackage.haskell.org/package/stunts - A revival of the classic racing game Stunts to serve as a non-toy-sized example for LambdaCube. |
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+ | |||
+ | * http://hackage.haskell.org/package/dow - Dungeons of Wor is an homage to the classic arcade game, Wizard of Wor. This game is also an experiment in functional reactive programming, so it might be a useful resource to anyone interested in this topic. |
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+ | |||
+ | * Possible Hackage categorisation guidelines: upload games to Game, engines and libs to Game Engine, or at least to some category beginning with Game, and check latest categories before uploading |
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+ | |||
+ | == Wishlist == |
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+ | |||
+ | Is Hackage missing a useful data structure or library for some functionality that would benefit game programming? Suggestions for useful things can be added here as potential projects to hack on. |
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+ | |||
+ | * Octtree, kd-tree, various space partitioning techniques (maybe start with [http://hackage.haskell.org/package/spacepart spacepart]). |
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+ | |||
+ | * Binding to [http://www.fmod.org fmod] |
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+ | |||
+ | * Binding to [http://enet.bespin.org/Features.html enet] for multiplayer games. (jeffz is working on this). |
Revision as of 16:30, 16 September 2014
This page and the #haskell-game IRC channel are the starting points for everyone interested in doing game development with Haskell. You may also wish to join the Games group on haskellers.com, or the Haskell game development subreddit.
There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on #haskell-game !
Games and game engines
- See also Hackage categories: Game, Game Engine, Graphics, Sound, Physics
- Other game-related wiki pages: category:Games
Other supporting software
- grid provides tools for working with regular arrangements of tiles, such as might be used in a board game or self-organising map (SOM). Grid currently supports triangular, square, and hexagonal tiles, with various 2D and toroidal layouts (description).
Articles and blog posts
- The Quest for Programming Nirvana: On Programming Game Systems in Haskell; a Master Thesis on programming game systems in Haskell
- Functional Programming and 3D Games (thesis, PDF)
- Computer Games' - trying to implement the game flow of a computer game
- The Next Mainstream Programming Languages: A Game Developer's Perspective (PPT, PDF) presentation by Tim Sweeney
- wxHaskell - A Portable and Concise GUI Library for Haskell (PDF) - describes an implementation of an asteroids game, wxAsteroids
- Haskell for Games! Blog post, with PDF slides from AngloHaskell talk.
- Postmortem: Naughty Dog's Jak and Daxter: the Precursor Legacy; an article about a game developed with a DSL compiler written in Lisp
- Lambdor blog mostly about Yampa FRP and game development in Haskell with some tutorials
- LambdaCube 3D is a domain specific language and library that makes it possible to program GPUs in a purely functional style.
Videos
Games in Haskell - Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell(404)
Examples
- GorillaBAS - this was an attempt on defining computer games, and build such a thing.
- https://github.com/mlesniak/game - Haskell/OpenGL/Chipmunk game prototypes
- wxAsteroids, a well-documented game, based on wxHaskell
- hssdl-mac-example - how to make an SDL-using package buildable on mac OSX
- http://codepad.org/LRGEkkDp - initialization for SDL to start rendering OpenGL stuff
- http://hackage.haskell.org/package/stunts - A revival of the classic racing game Stunts to serve as a non-toy-sized example for LambdaCube.
- http://hackage.haskell.org/package/dow - Dungeons of Wor is an homage to the classic arcade game, Wizard of Wor. This game is also an experiment in functional reactive programming, so it might be a useful resource to anyone interested in this topic.
- Possible Hackage categorisation guidelines: upload games to Game, engines and libs to Game Engine, or at least to some category beginning with Game, and check latest categories before uploading
Wishlist
Is Hackage missing a useful data structure or library for some functionality that would benefit game programming? Suggestions for useful things can be added here as potential projects to hack on.
- Octtree, kd-tree, various space partitioning techniques (maybe start with spacepart).
- Binding to fmod
- Binding to enet for multiplayer games. (jeffz is working on this).