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(Added "Asteroids & Netwire")
(Articles and blog posts: Added link to "From 60 Frames per Second to 500 in Haskell")
 
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[[Category:Games]] [[Category:Community]]
 
[[Category:Games]] [[Category:Community]]
   
This page and the #haskell-game [[IRC channel]] are the starting points for everyone interested in doing game development with Haskell. You may also wish to join the [http://www.haskellers.com/teams/7 Games group] on haskellers.com.
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This page and the #haskell-game [[IRC channel]] are the starting points for everyone interested in doing game development with Haskell. You may also wish to join the [http://www.haskellers.com/teams/7 Games group] on haskellers.com, or [http://www.reddit.com/r/haskellgamedev the Haskell game development subreddit].
   
 
There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on '''[irc://irc.freenode.net/#haskell-game #haskell-game]''' !
 
There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on '''[irc://irc.freenode.net/#haskell-game #haskell-game]''' !
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* [[Applications and libraries/Games]] lists [[Applications and libraries/Games#Games|games]] and [[Applications and libraries/Games#Game_Engines_and_Libraries|game engines/libs]]
 
* [[Applications and libraries/Games]] lists [[Applications and libraries/Games#Games|games]] and [[Applications and libraries/Games#Game_Engines_and_Libraries|game engines/libs]]
   
* See also Hackage categories: [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game], [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game%20engine Game Engine], [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:graphics Graphics], [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:sound Sound], [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:physics Physics]
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* See also Hackage categories: [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:Game Game], [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:Game%20Engine Game Engine], [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:Graphics Graphics], [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:Sound Sound], [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:Physics Physics], [http://hackage.haskell.org/packages/#cat:FRP FRP]
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* Other game-related wiki pages: [[:category:Games]]
   
   
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* [http://hackage.haskell.org/package/grid grid] provides tools for working with regular arrangements of tiles, such as might be used in a board game or self-organising map (SOM). Grid currently supports triangular, square, and hexagonal tiles, with various 2D and toroidal layouts ([https://github.com/mhwombat/grid/wiki description]).
 
* [http://hackage.haskell.org/package/grid grid] provides tools for working with regular arrangements of tiles, such as might be used in a board game or self-organising map (SOM). Grid currently supports triangular, square, and hexagonal tiles, with various 2D and toroidal layouts ([https://github.com/mhwombat/grid/wiki description]).
 
   
 
== Articles and blog posts ==
 
== Articles and blog posts ==
 
<!-- add new ones at the top, probably -->
 
<!-- add new ones at the top, probably -->
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* [http://keera.co.uk/blog/2014/10/15/from-60-fps-to-500/ From 60 Frames per Second to 500 in Haskell]
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* [https://github.com/alexander-b/master-thesis The Quest for Programming Nirvana: On Programming Game Systems in Haskell]; a Master Thesis on programming game systems in Haskell
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* [http://www.cse.unsw.edu.au/~pls/thesis/munc-thesis.pdf Functional Programming and 3D Games] (thesis, PDF)
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* [http://blog.chucklefish.org/?p=154 Wayward Tide: Technical Info]
   
 
* [http://ocharles.org.uk/blog/posts/2013-08-18-asteroids-in-netwire.html Asteroids & Netwire]
 
* [http://ocharles.org.uk/blog/posts/2013-08-18-asteroids-in-netwire.html Asteroids & Netwire]
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== Videos ==
 
== Videos ==
* [http://video.google.com/videoplay?docid=9139666903029663537 Games in Haskell] - Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell
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* <strike>[http://video.google.com/videoplay?docid=9139666903029663537 Games in Haskell] - Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell</strike> (404)
   
 
* [http://www.youtube.com/watch?v=AJQZg3Po-Ag bloxors: an OpenGL Logic Game written in Haskell]
 
* [http://www.youtube.com/watch?v=AJQZg3Po-Ag bloxors: an OpenGL Logic Game written in Haskell]
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== Wishlist ==
 
== Wishlist ==
   
Is hackage missing a useful data structure or library for some functionality that would benefit game programming? Suggestions for useful things can be added here as potential projects to hack on.
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Is Hackage missing a useful data structure or library for some functionality that would benefit game programming? Suggestions for useful things can be added here as potential projects to hack on.
   
* Octtree, kd-tree, various space partitioning techniques (maybe start with [http://hackage.haskell.org/package/spacepart spacepart]).
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* [https://hackage.haskell.org/package/Octree Octtree], [http://hackage.haskell.org/package/KdTree kd]-[http://hackage.haskell.org/package/kd-tree tree], various space partitioning techniques (maybe start with [http://hackage.haskell.org/package/spacepart spacepart]).
   
 
* Binding to [http://www.fmod.org fmod]
 
* Binding to [http://www.fmod.org fmod]

Latest revision as of 09:39, 16 October 2014


This page and the #haskell-game IRC channel are the starting points for everyone interested in doing game development with Haskell. You may also wish to join the Games group on haskellers.com, or the Haskell game development subreddit.

There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on #haskell-game !

Contents

[edit] 1 Games and game engines


[edit] 1.1 Other supporting software

  • grid provides tools for working with regular arrangements of tiles, such as might be used in a board game or self-organising map (SOM). Grid currently supports triangular, square, and hexagonal tiles, with various 2D and toroidal layouts (description).

[edit] 2 Articles and blog posts

  • Lambdor blog mostly about Yampa FRP and game development in Haskell with some tutorials
  • LambdaCube 3D is a domain specific language and library that makes it possible to program GPUs in a purely functional style.

[edit] 3 Videos

  • Games in Haskell - Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell (404)

[edit] 4 Examples

  • GorillaBAS - this was an attempt on defining computer games, and build such a thing.
  • http://hackage.haskell.org/package/dow - Dungeons of Wor is an homage to the classic arcade game, Wizard of Wor. This game is also an experiment in functional reactive programming, so it might be a useful resource to anyone interested in this topic.
  • Possible Hackage categorisation guidelines: upload games to Game, engines and libs to Game Engine, or at least to some category beginning with Game, and check latest categories before uploading

[edit] 5 Wishlist

Is Hackage missing a useful data structure or library for some functionality that would benefit game programming? Suggestions for useful things can be added here as potential projects to hack on.

  • Binding to enet for multiplayer games. (jeffz is working on this).