Difference between revisions of "Game Development"

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== Software ==
 
== Software ==
   
[[Applications and libraries/Games]] - a partial list of Haskell games, engines and game-related libs
+
* [[Applications and libraries/Games]] - a partial list of Haskell games, engines and game-related libs
   
Some relevant Hackage categories:
+
* Some relevant Hackage categories:
 
[http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game]
 
[http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game]
 
- [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game Engine]
 
- [http://hackage.haskell.org/packages/archive/pkg-list.html#cat:game Game Engine]

Revision as of 19:54, 10 February 2011


This page and the #haskell-game IRC channel is the starting point for everyone interested in doing game development with Haskell.

There are quite a lot of games, unfinished libraries, and interested people out there - please gather links here and join us on #haskell-game !

Software

  • Some relevant Hackage categories:

Game - Game Engine - Graphics - Sound - Physics

Articles and blog posts

Videos

  • Games in Haskell - Matthew Sackman and Tristan Allwood on developing games with OpenGL in Haskell

Other

  • I am interested in learning how to program games. I created this wiki page for a discussion on game programming. I am interested in how to construct a game program. How does the the general game behave, which abstractions could be done in games, how is the gameplay, and what primitives could be used to construct such a game program? I suggest to consider simple, concrete games; here an attempt on a "five-in-a-row"-program: game-1.0.tar.gz