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HAC

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* Problems should be open, such that newbies can make naive solutions but advanced coders can still have room to explore in
 
* Problems should be open, such that newbies can make naive solutions but advanced coders can still have room to explore in
 
* Extra points for readability and documentation so it can be reused more easily in the generic darcs repo
 
* Extra points for readability and documentation so it can be reused more easily in the generic darcs repo
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  +
Additional:
  +
* Through the generation of problems, organizers will become more experienced in collaborative programming while making the framework of the game, or testing a solution for the game
   
 
Contributors:
 
Contributors:

Revision as of 07:10, 22 March 2006

Haskell Algorithm Challenge (HAC!)

Required framework:

Format:

  • 1 week for submission, 24 hours lightning round
  • Each contest should focus (e.g. graph-related logic) on one topic, but wrap it in some sort of fun game/competition
    • By focussing on one topic it will most likely be more informative to people studying those topics
    • It might be possible to promote the use of new libraries through a common darcs repo people can use for contests (for instance NewBinary, PackedString)
  • Need for wrapup after each contest such that interesting code can be refactored into the common darcs repo
  • Problems should be open, such that newbies can make naive solutions but advanced coders can still have room to explore in
  • Extra points for readability and documentation so it can be reused more easily in the generic darcs repo

Additional:

  • Through the generation of problems, organizers will become more experienced in collaborative programming while making the framework of the game, or testing a solution for the game

Contributors:

  • dons
  • shapr
  • vincenz