HRay
From HaskellWiki
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* http://www.web3d.org/x3d/specifications/vrml/VRML1.0/index.html#Language%20Basics | * http://www.web3d.org/x3d/specifications/vrml/VRML1.0/index.html#Language%20Basics | ||
| - | Add | + | Add your comment here... |
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| + | == See also == | ||
| + | * [[The Monad.Reader/Issue5/HRay: A Haskell ray tracer]] | ||
[[Category:Applications]] | [[Category:Applications]] | ||
| + | [[Category:Graphics]] | ||
Current revision
This wiki page is meant for feedback on my simple ray tracing application HRay, which was written in Haskell. The code and some images (and more information) are available at this website: [1].
The ultimate goal: http://graphics.ucsd.edu/~henrik/images/ :p
Contents |
1 TODO
Some suggestions made by Troy Folger:
* add anti-aliasing * add a file chooser * bug: when building without -O option, mirror.hry seems to take forever
2 New patches
These patches haven't been added to the darcs repo yet, because they haven't been fully tested...
* http://www.elis.ugent.be/~kehoste/Haskell/HRay/files/metaball_patch * http://www.elis.ugent.be/~kehoste/Haskell/HRay/files/quadrics_path_patch
3 Comments
* sylvan: implement BSP trees, implement polygon-intersection, read some standard format (VRML) and render millions of polygons ! (start with triangles, quads can be corrupt (point not in the same plane) )
* http://www.faqs.org/faqs/graphics/bsptree-faq/ * http://www.web3d.org/x3d/specifications/vrml/VRML1.0/index.html#Language%20Basics
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