# Haskell Quiz/Geodesic Dome Faces

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< Haskell Quiz(Difference between revisions)

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− | Given the faces of one of the three triangle-faced platonic solids, and a number n, break each triangle side in n evenly distributed places, draw in the lines between these points that are parallel to the sides, and from each triangle thus drawn we can get a geodesic triangle by normalizing the position vectors to have distance 1 from the origin. Implement this. |
+ | Given the faces of a triangle-faced platonic solid centered at the origin, and a number n, break each triangle side in n evenly distributed places, draw in the lines between these points that are parallel to the sides, and from each triangle thus drawn we can get a geodesic triangle by normalizing the position vectors to have distance 1 from the origin. The problem is to implement this. |

==The Problem== |
==The Problem== |
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==Solutions== |
==Solutions== |
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− | * [[Haskell Quiz/Geodesic Dome Faces/Solution jkramar|jkramar]] |
+ | * [[Haskell Quiz/Geodesic Dome Faces/Solution Jkramar|Jkramar]] |

[[Category:Haskell Quiz|Geodesic Dome Faces]] |
[[Category:Haskell Quiz|Geodesic Dome Faces]] |

## Latest revision as of 05:52, 17 November 2008

Given the faces of a triangle-faced platonic solid centered at the origin, and a number n, break each triangle side in n evenly distributed places, draw in the lines between these points that are parallel to the sides, and from each triangle thus drawn we can get a geodesic triangle by normalizing the position vectors to have distance 1 from the origin. The problem is to implement this.