Difference between revisions of "Hpysics"

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[[Category:Games]]
'''Hpysics''' is a physics engine to be written using Data Parallel Haskell during Google Summer of Code 2008.
 
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[[Category:Libraries]]
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'''Hpysics''' is a physics engine written using Data Parallel Haskell during Google Summer of Code 2008.
   
 
If you are interested, you can follow the blog: http://physics-dph.blogspot.com/
 
If you are interested, you can follow the blog: http://physics-dph.blogspot.com/
   
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Check out the code with
== Modular the physics engine design ==
 
=== core simulator ===
 
 
Combines all other components to perform simulation.
 
 
=== integrator ===
 
 
Method used to integrate ODE.
 
 
Physsim implements Euler and Runge–Kutta (implicit and explicit) methods.
 
   
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darcs get http://code.haskell.org/hpysics
=== collision detector ===
 
   
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[http://code.google.com/p/hpysics/issues/list Issue tracker]
Algorithm which detects whether the two bodies overlap.
 
   
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[http://code.haskell.org/~feuerbach/hpysics-cubes.ogv Demo [2.1M]]
See also: [http://www.cs.unc.edu/~geom/SSV/ PQP]
 

Revision as of 00:27, 4 February 2010


Hpysics is a physics engine written using Data Parallel Haskell during Google Summer of Code 2008.

If you are interested, you can follow the blog: http://physics-dph.blogspot.com/

Check out the code with

 darcs get http://code.haskell.org/hpysics

Issue tracker

Demo [2.1M]