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Hpysics

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'''Hpysics''' is a physics engine to be written using Data Parallel Haskell during Google Summer of Code 2008.
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[[Category:Games]]
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[[Category:Libraries]]
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'''Hpysics''' is a physics engine written using Data Parallel Haskell during Google Summer of Code 2008.
   
 
If you are interested, you can follow the blog: http://physics-dph.blogspot.com/
 
If you are interested, you can follow the blog: http://physics-dph.blogspot.com/
   
== Worthy physics engines ==
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Check out the code with
* [http://www.box2d.org/ Box2D] -- 2D physics engine, notable for "contact persistence algorithm".
 
* [http://wiki.slembcke.net/main/published/Chipmunk Chipmunk] -- 2D physics engine, inspired by Box2D. Fast and simple, written in C.
 
* [http://www.bulletphysics.com/ Bullet] -- 3D engine, shares many of the same algorithms and concepts with Box2D.
 
* [http://www.ode.org/ ODE] -- popular 3D engine, written in C++.
 
* [http://physsim.sourceforge.net/ Physsim] -- modular 3D engine, written in C++. Inspired by ODE.
 
 
== Modular physics engine architecture ==
 
=== core simulator ===
 
 
Combines all other components to perform simulation.
 
 
=== integrator ===
 
 
Method used to integrate ODE.
 
 
Physsim implements Euler and Runge–Kutta (implicit and explicit) methods.
 
   
=== collision detector ===
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darcs get http://code.haskell.org/hpysics
   
Algorithm which detects whether the two bodies overlap.
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[http://code.google.com/p/hpysics/issues/list Issue tracker]
   
See also: [http://www.cs.unc.edu/~geom/SSV/ PQP]
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[http://code.haskell.org/~feuerbach/hpysics-cubes.ogv Demo [2.1M]]

Latest revision as of 00:27, 4 February 2010


Hpysics is a physics engine written using Data Parallel Haskell during Google Summer of Code 2008.

If you are interested, you can follow the blog: http://physics-dph.blogspot.com/

Check out the code with

 darcs get http://code.haskell.org/hpysics

Issue tracker

Demo [2.1M]