IPhone
From HaskellWiki
(Difference between revisions)
| Line 132: | Line 132: | ||
| | | | ||
| Games, interactive graphics/sound apps | | Games, interactive graphics/sound apps | ||
| + | |- | ||
| + | | Jonathan Fischoff | ||
| + | | [http://www.linkedin.com/pub/jonathan-fischoff/2/9b/a60 LinkedIn], [http://www.facebook.com/jfischoff?ref=profile Facebook], [http://haskell.org/haskellwiki/User:JonathanFischoff wiki user], IRC: jfischoff | ||
| + | | 1 | ||
| + | | 1 | ||
| + | | Game engines. Art asset pipelines. | ||
| + | | | ||
| + | | Games, graphics toys | ||
|-} | |-} | ||
Revision as of 01:15, 25 December 2009
Contents |
1 Collaborators
If you are working with Haskell and making iPhone apps, or if you intend to soon, please fill in your info below. By helping each other out, we can work more productively and have more fun.
| Name | Contact info | Haskell-fu (0-5) | iPhone-fu (0-5) | Have (to share) | Need | Intended iPhone apps |
|---|---|---|---|---|---|---|
| Conal Elliott | Home, blog, wiki user, Twitter, Facebook, Linkedin, IRC: conal | 5 | 0 | Functional graphics & GUI, misc Haskell libs, design skills | iPhone basics, Haskell-to-iPhone compiler | Interactive graphics toys |
| Chris Eidhof | Home, Tupil, wiki user, Twitter, Linkedin, IRC: chr1s | 4 | 3 | iPhone experience, web programming experience, dependent types experience | Haskell-to-iPhone compiler (either as DSL or GHC Core -> iPhone) | Navigation-based apps (think of things like iTunes, Facebook, etc.), Games (maybe using a combination of FRP and something like arrowlets) |
| Daniel Peebles | Home, Twitter | 3 | 4 | Extensive iPhone platform knowledge | GHC cross-compiling to ARM Mach-O | Nothing in particular yet |
| John Meacham | Home, blog | - | - | Working Haskell to iPhone compiler (jhc) | Testers and Feedback to make cross compilation smoother. HOC integration with jhc. | Symbolic Algebra Application, Equation Editor |
| Eelco Lempsink | Home, Tupil, wiki user, Twitter, Linkedin, IRC: eelco | 4 | 3 | iPhone and web experience | Haskell-to-iPhone with (Cocoa Touch) API intergration | Nothing in particular, looking for a good Haskell use-case :) |
| Bernd Brassel | Home,art2guide | 5 | 4 | Haskell experience, iPhone developer | iPhone embedding into Haskell, good programmers | audio-visual guiding systems |
| Martin Kudlvasr | not exactly home,LinkedIn, irc: trin_cz, xmpp: trin@jabbim.cz | 3 | 0 | year of haskell experience in OpenGL and project euler | iPhone basics, Haskell-to-iPhone compiler | fascinated by reactive, game development |
| Sebastiaan Visser | Projects, wiki user, Twitter | 4 | 0 | Some experience/ideas about building EDSLs. | Deep EDSL Haskell-to-ObjectiveC, high-level to target GUI/animation. | Nothing in particular yet. Want to have objective C backend for this EDSL. |
| Manuel Chakravarty | Home, blog, wiki user, Twitter, LinkedIn, IRC: Chilli | 5 | 2 | Haskell EDSL & compiler know how; Objective-C and Cocoa Touch basics | Haskell tools for iphone dev | games & productivity apps |
| Ryan Trinkle | wiki user, Twitter, Facebook, LinkedIn, IRC/AIM: RyanT5000 | 4 | 3 | GHC iPhone compilation (working, to be contributed to GHC soon) | Smart people | Games |
| Stephen Blackheath | wiki user, IRC: blackh, email | 4 | 2 | Working with Ryan Trinkle to release GHC iPhone compilation | Games | |
| Simon Marlow | wiki user, Twitter, IRC: JaffaCake | 5 | 0 | Happy to help with GHC porting issues: ask on #ghc | ||
| Simon Michael | home, email, IRC: sm | 3 | 1 | hledger project, darcs/happstack/web dev/sysadmin experience | ||
| Max Weisel | Home, Twitter, IRC:mxweas | 3 | 5 | Ample Toolchain/SDK development knowledge & experience. | ||
| Sung Yoon | Home | 1 | 4 | iPhone App development | Games, interactive graphics/sound apps | |
| Jonathan Fischoff | LinkedIn, Facebook, wiki user, IRC: jfischoff | 1 | 1 | Game engines. Art asset pipelines. | Games, graphics toys |
