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LambdaCubeEngine

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Lamda-cube is a 3D rendering engine entirely written in Haskell.
 
Lamda-cube is a 3D rendering engine entirely written in Haskell.
 
It targets newer graphics hardware.
 
It targets newer graphics hardware.
The engine uses Ogre3D's mesh and material file format.
+
The engine uses Ogre3D's [http://www.ogre3d.org/docs/manual/manual_9.html#SEC12 mesh] and [http://www.ogre3d.org/docs/manual/manual_14.html#SEC23 material] file format.
 
The main goal of this project is to provide a modern and feature rich graphical backend for various haskell projects. (e.g. FRP libraries)
 
The main goal of this project is to provide a modern and feature rich graphical backend for various haskell projects. (e.g. FRP libraries)
 
I'd like to release a preview version soon (in end of March).
 
I'd like to release a preview version soon (in end of March).

Revision as of 21:58, 16 March 2009

Contents

1 Lambda-Cube render engine

1.1 Overview

Lamda-cube is a 3D rendering engine entirely written in Haskell.
It targets newer graphics hardware.
The engine uses Ogre3D's mesh and material file format.
The main goal of this project is to provide a modern and feature rich graphical backend for various haskell projects. (e.g. FRP libraries)
I'd like to release a preview version soon (in end of March).

1.2 Screenshot

Lambdacube1.jpeg

1.3 License

The code will be released under GPLv3 soon.


1.4 Features

  • Mesh file format
    • geometry is supported
    • skeletal animation is in progress
  • Material Script
    • [partly supported] material
    • [partly supported] technique
    • [partly supported] pass
    • [partly supported] texture_unit
    • [partly supported] vertex_program
    • [partly supported] fragment_program

1.5 Used Packages and programs

  • OpenGL
  • GLFW
  • STB-image
  • HXT
  • UULib
  • Zip-Archive
  • Alex