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LambdaCubeEngine

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=== Overview ===
 
=== Overview ===
   
Lamda-cube is a 3D rendering engine entirely written in Haskell.
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Lambda-cube is a 3D rendering engine entirely written in Haskell.
   
 
It targets newer graphics hardware.
 
It targets newer graphics hardware.
Line 17: Line 17:
   
 
=== License ===
 
=== License ===
The code will be released under GPLv3 soon.
+
The code is released under GPLv3.
   
   

Revision as of 17:51, 25 March 2009

Contents

1 Lambda-Cube render engine

1.1 Overview

Lambda-cube is a 3D rendering engine entirely written in Haskell.

It targets newer graphics hardware. The engine uses Ogre3D's mesh and material file format. The main goal of this project is to provide a modern and feature rich graphical backend for various haskell projects. (e.g. FRP libraries)

1.2 Download

lambdacube-engine

1.3 Screenshot

Lambdacube1.jpeg

1.4 License

The code is released under GPLv3.


1.5 Features

  • Mesh file format
    • geometry is supported
    • skeletal animation is in progress
  • Material Script
    • [partly supported] material
    • [partly supported] technique
    • [partly supported] pass
    • [partly supported] texture_unit
    • [partly supported] vertex_program
    • [partly supported] fragment_program

1.6 Used Packages and programs

  • OpenGL
  • GLFW
  • STB-image
  • HXT
  • UULib
  • Zip-Archive
  • Alex