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LambdaCubeEngine

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The engine uses [http://www.ogre3d.org Ogre3D]'s [http://www.ogre3d.org/docs/manual/manual_9.html#SEC12 mesh] and [http://www.ogre3d.org/docs/manual/manual_14.html#SEC23 material] file format.
 
The engine uses [http://www.ogre3d.org Ogre3D]'s [http://www.ogre3d.org/docs/manual/manual_9.html#SEC12 mesh] and [http://www.ogre3d.org/docs/manual/manual_14.html#SEC23 material] file format.
 
The main goal of this project is to provide a modern and feature rich graphical backend for various haskell projects. (e.g. FRP libraries)
 
The main goal of this project is to provide a modern and feature rich graphical backend for various haskell projects. (e.g. FRP libraries)
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=== News ===
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* 2009.06.18 - The first (cabalized) release is coming soon. (in 3 weeks)
   
 
=== TODO ===
 
=== TODO ===

Revision as of 07:35, 18 June 2009

Contents

1 Lambda-Cube render engine

1.1 Overview

Lambda-cube is a 3D rendering engine entirely written in Haskell.

It targets newer graphics hardware. The engine uses Ogre3D's mesh and material file format. The main goal of this project is to provide a modern and feature rich graphical backend for various haskell projects. (e.g. FRP libraries)

1.2 News

  • 2009.06.18 - The first (cabalized) release is coming soon. (in 3 weeks)

1.3 TODO

  • make a cabalized version and upload it to hackage

1.4 Download

lambdacube-engine

1.5 Screenshot

Lambdacube1.jpeg

1.6 License

The code is released under GPLv3. I'm planning to switch to BSD3. Or maybe a dual license.


1.7 Features

  • Mesh file format
    • geometry is supported
    • skeletal animation is in progress
  • Material Script
    • [partly supported] material
    • [partly supported] technique
    • [partly supported] pass
    • [partly supported] texture_unit
    • [partly supported] vertex_program
    • [partly supported] fragment_program

1.8 Used Packages and programs

  • OpenGL
  • GLFW
  • STB-image
  • XML
  • UULib
  • Zip-Archive
  • Alex