Difference between revisions of "LambdaCubeEngine"
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− | == |
+ | == Overview == |
+ | [http://lambdacube3d.wordpress.com/ LambdaCube] is a Domain Specific Language for 3D graphics. |
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− | === Overview === |
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+ | The main goal of this project is to provide a modern and feature rich graphical backend for various Haskell projects, and in the long run it is intended to be a practical solution even for serious purposes. |
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− | Lambdacube is a 3D rendering engine entirely written in Haskell. |
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− | The main goal of this project is to provide a modern and feature rich graphical backend for various Haskell projects, and in the long run it is intended to be a practical solution even for serious purposes. The engine uses [http://www.ogre3d.org Ogre3D]'s [http://www.ogre3d.org/docs/manual/manual_9.html#SEC12 mesh] and [http://www.ogre3d.org/docs/manual/manual_14.html#SEC23 material] file format, therefore it should be easy to find or create new content for it. The code sits between the low-level C API (raw OpenGL, DirectX or anything equivalent; the engine core is graphics backend agnostic) and the application, and gives the user a high-level API to work with. |
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+ | [https://github.com/csabahruska/lc-dsl LambdaCube DSL repository at GitHub] |
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− | An application building on Lambdacube is composed of the following layers: |
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− | |||
− | {| cellspacing="0" cellpadding="2" |
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− | | colspan="5" align="center" style="background: #ccccff" | application |
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− | |- |
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− | | colspan="2" style="background: #ffffcc" | |
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− | | colspan="3" align="center" style="background: #ccffcc" | optional components |
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− | |- |
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− | | colspan="5" align="center" style="background: #ffffcc" | generic core |
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− | |- |
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− | | colspan="5" align="center" style="background: #ffcccc" | render system |
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− | |- |
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− | | align="center" style="background: #cccccc" | native OpenGL |
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− | | align="center" | or |
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− | | align="center" style="background: #cccccc" | DirectX |
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− | | align="center" | or |
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− | | align="center" style="background: #cccccc" | ... |
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− | |} |
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− | |||
− | * optional components: e.g. loaders for various formats, physics engine |
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− | * generic core: resource handling, script loading, rendering |
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− | * render system: a thin abstraction layer |
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− | |||
− | === News === |
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+ | == History == |
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+ | * 2012-08-15 - Started development [http://lambdacube3d.wordpress.com/ blog] |
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+ | * 2011-06-23 - The second big release which already includes a more advanced Bullet binding and the Stunts example; details in the [http://just-bottom.blogspot.com/2011/06/renewed-lambdacube-bullet-bindings-and.html announcement] |
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+ | * 2009-11-18 - The first release on Hackage: [http://hackage.haskell.org/package/lambdacube-engine engine] and [http://hackage.haskell.org/package/lambdacube-examples examples], plus a [http://hackage.haskell.org/package/lambdacube-bullet bullet example] that will eventually grow into a library |
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* 2009-09-22 - The summer report was presented at the [http://ocaml.janestcapital.com/?q=node/68 JSSP meeting] |
* 2009-09-22 - The summer report was presented at the [http://ocaml.janestcapital.com/?q=node/68 JSSP meeting] |
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* 2009-08-10 - Major public commit that went with the mid-summer report |
* 2009-08-10 - Major public commit that went with the mid-summer report |
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* 2009-01-?? - Development started |
* 2009-01-?? - Development started |
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− | + | == Screenshots == |
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+ | === 2012-06 - LC DSL Q3 example === |
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− | * clean up code and upload it to Hackage |
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+ | [[Image:Lc-q3.png|800px|Quake3 example]] |
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⚫ | |||
+ | === 2012-06 - LC DSL Stunts example === |
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− | [http://code.google.com/p/lambdacube/ Lambdacube repository at Google Code] |
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+ | [[Image:Lc-stunts-1.png|800px|Stunts example]] |
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− | === Screenshots === |
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+ | [[Image:Lc-stunts-2.png|800px|Stunts example]] |
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⚫ | |||
+ | |||
+ | === 2009-11 - Hackage release === |
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+ | |||
+ | [[Image:Lambdacube-basic.png|LambdaCube basic example]] |
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+ | |||
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Tile Racer track loader: |
Tile Racer track loader: |
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− | [[Image:Lambdacube-tileracer.png|800px| |
+ | [[Image:Lambdacube-tileracer.png|800px|LambdaCube Tile Racer track loader example]] |
Bullet physics integration: |
Bullet physics integration: |
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− | [[Image:Lambdacube-physics.png|800px| |
+ | [[Image:Lambdacube-physics.png|800px|LambdaCube and Bullet physics example]] |
− | + | === 2009-03 - Pre-summer mock-up === |
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[[Image:Lambdacube1.jpeg]] |
[[Image:Lambdacube1.jpeg]] |
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− | + | == Licence == |
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− | |||
− | The code is released under GPLv3. I'm planning to switch to BSD3. Or maybe a dual license. |
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− | |||
− | === Features === |
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− | |||
− | * Mesh file format |
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− | ** geometry is supported |
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− | |||
− | * [http://www.ogre3d.org/docs/manual/manual_14.html#SEC23 Material Script] |
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+ | The code is released under BSD3. |
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− | === Used packages and programs === |
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+ | The engine and the examples not using physics build out of the box on a fresh Haskell Platform install under Windows. If Bullet is installed, the Stunts example should also be possible to get running with cabal-install. |
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− | * OpenGL |
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− | * GLFW |
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− | * STB-image |
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− | * XML |
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− | * UULib |
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− | * Zip-Archive |
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− | * Alex |
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− | * fgl |
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− | * hslogger |
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[[Category:Applications]] |
[[Category:Applications]] |
Revision as of 09:00, 8 September 2012
Overview
LambdaCube is a Domain Specific Language for 3D graphics.
The main goal of this project is to provide a modern and feature rich graphical backend for various Haskell projects, and in the long run it is intended to be a practical solution even for serious purposes.
Download
LambdaCube DSL repository at GitHub
History
- 2012-08-15 - Started development blog
- 2011-06-23 - The second big release which already includes a more advanced Bullet binding and the Stunts example; details in the announcement
- 2009-11-18 - The first release on Hackage: engine and examples, plus a bullet example that will eventually grow into a library
- 2009-09-22 - The summer report was presented at the JSSP meeting
- 2009-08-10 - Major public commit that went with the mid-summer report
- 2009-05-12 - Project announced to be among the JSSP winners
- 2009-03-31 - Application for Jane Street Summer Project sent in
- 2009-01-?? - Development started
Screenshots
2012-06 - LC DSL Q3 example
2012-06 - LC DSL Stunts example
2009-11 - Hackage release
2009-09 - JSSP meeting
Tile Racer track loader:
Bullet physics integration:
2009-03 - Pre-summer mock-up
Licence
The code is released under BSD3.
The engine and the examples not using physics build out of the box on a fresh Haskell Platform install under Windows. If Bullet is installed, the Stunts example should also be possible to get running with cabal-install.