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LambdaCubeEngine

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== Overview ==
 
== Overview ==
   
LambdaCube is a Domain Specific Language for 3D graphics.
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[http://lambdacube3d.wordpress.com/ LambdaCube] is a Domain Specific Language for 3D graphics.
   
 
The main goal of this project is to provide a modern and feature rich graphical backend for various Haskell projects, and in the long run it is intended to be a practical solution even for serious purposes.
 
The main goal of this project is to provide a modern and feature rich graphical backend for various Haskell projects, and in the long run it is intended to be a practical solution even for serious purposes.
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== History ==
 
== History ==
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* 2012-08-15 - Started development [http://lambdacube3d.wordpress.com/ blog]
 
* 2011-06-23 - The second big release which already includes a more advanced Bullet binding and the Stunts example; details in the [http://just-bottom.blogspot.com/2011/06/renewed-lambdacube-bullet-bindings-and.html announcement]
 
* 2011-06-23 - The second big release which already includes a more advanced Bullet binding and the Stunts example; details in the [http://just-bottom.blogspot.com/2011/06/renewed-lambdacube-bullet-bindings-and.html announcement]
 
* 2009-11-18 - The first release on Hackage: [http://hackage.haskell.org/package/lambdacube-engine engine] and [http://hackage.haskell.org/package/lambdacube-examples examples], plus a [http://hackage.haskell.org/package/lambdacube-bullet bullet example] that will eventually grow into a library
 
* 2009-11-18 - The first release on Hackage: [http://hackage.haskell.org/package/lambdacube-engine engine] and [http://hackage.haskell.org/package/lambdacube-examples examples], plus a [http://hackage.haskell.org/package/lambdacube-bullet bullet example] that will eventually grow into a library

Latest revision as of 09:00, 8 September 2012

Contents

[edit] 1 Overview

LambdaCube is a Domain Specific Language for 3D graphics.

The main goal of this project is to provide a modern and feature rich graphical backend for various Haskell projects, and in the long run it is intended to be a practical solution even for serious purposes.

[edit] 2 Download

LambdaCube DSL repository at GitHub

[edit] 3 History

  • 2012-08-15 - Started development blog
  • 2011-06-23 - The second big release which already includes a more advanced Bullet binding and the Stunts example; details in the announcement
  • 2009-11-18 - The first release on Hackage: engine and examples, plus a bullet example that will eventually grow into a library
  • 2009-09-22 - The summer report was presented at the JSSP meeting
  • 2009-08-10 - Major public commit that went with the mid-summer report
  • 2009-05-12 - Project announced to be among the JSSP winners
  • 2009-03-31 - Application for Jane Street Summer Project sent in
  • 2009-01-?? - Development started

[edit] 4 Screenshots

[edit] 4.1 2012-06 - LC DSL Q3 example

Quake3 example

[edit] 4.2 2012-06 - LC DSL Stunts example

Stunts example

Stunts example

[edit] 4.3 2009-11 - Hackage release

LambdaCube basic example

[edit] 4.4 2009-09 - JSSP meeting

Tile Racer track loader:

LambdaCube Tile Racer track loader example

Bullet physics integration:

LambdaCube and Bullet physics example

[edit] 4.5 2009-03 - Pre-summer mock-up

Lambdacube1.jpeg

[edit] 5 Licence

The code is released under BSD3.

The engine and the examples not using physics build out of the box on a fresh Haskell Platform install under Windows. If Bullet is installed, the Stunts example should also be possible to get running with cabal-install.