LambdaCubeEngine
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== Overview == | == Overview == | ||
| - | LambdaCube is a Domain Specific Language for 3D graphics. | + | [http://lambdacube3d.wordpress.com/ LambdaCube] is a Domain Specific Language for 3D graphics. |
The main goal of this project is to provide a modern and feature rich graphical backend for various Haskell projects, and in the long run it is intended to be a practical solution even for serious purposes. | The main goal of this project is to provide a modern and feature rich graphical backend for various Haskell projects, and in the long run it is intended to be a practical solution even for serious purposes. | ||
| Line 10: | Line 10: | ||
== History == | == History == | ||
| - | + | * 2012-08-15 - Started development [http://lambdacube3d.wordpress.com/ blog] | |
* 2011-06-23 - The second big release which already includes a more advanced Bullet binding and the Stunts example; details in the [http://just-bottom.blogspot.com/2011/06/renewed-lambdacube-bullet-bindings-and.html announcement] | * 2011-06-23 - The second big release which already includes a more advanced Bullet binding and the Stunts example; details in the [http://just-bottom.blogspot.com/2011/06/renewed-lambdacube-bullet-bindings-and.html announcement] | ||
* 2009-11-18 - The first release on Hackage: [http://hackage.haskell.org/package/lambdacube-engine engine] and [http://hackage.haskell.org/package/lambdacube-examples examples], plus a [http://hackage.haskell.org/package/lambdacube-bullet bullet example] that will eventually grow into a library | * 2009-11-18 - The first release on Hackage: [http://hackage.haskell.org/package/lambdacube-engine engine] and [http://hackage.haskell.org/package/lambdacube-examples examples], plus a [http://hackage.haskell.org/package/lambdacube-bullet bullet example] that will eventually grow into a library | ||
Current revision
Contents |
1 Overview
LambdaCube is a Domain Specific Language for 3D graphics.
The main goal of this project is to provide a modern and feature rich graphical backend for various Haskell projects, and in the long run it is intended to be a practical solution even for serious purposes.
2 Download
LambdaCube DSL repository at GitHub
3 History
- 2012-08-15 - Started development blog
- 2011-06-23 - The second big release which already includes a more advanced Bullet binding and the Stunts example; details in the announcement
- 2009-11-18 - The first release on Hackage: engine and examples, plus a bullet example that will eventually grow into a library
- 2009-09-22 - The summer report was presented at the JSSP meeting
- 2009-08-10 - Major public commit that went with the mid-summer report
- 2009-05-12 - Project announced to be among the JSSP winners
- 2009-03-31 - Application for Jane Street Summer Project sent in
- 2009-01-?? - Development started
4 Screenshots
4.1 2012-06 - LC DSL Q3 example
4.2 2012-06 - LC DSL Stunts example
4.3 2009-11 - Hackage release
4.4 2009-09 - JSSP meeting
Tile Racer track loader:
Bullet physics integration:
4.5 2009-03 - Pre-summer mock-up
5 Licence
The code is released under BSD3.
The engine and the examples not using physics build out of the box on a fresh Haskell Platform install under Windows. If Bullet is installed, the Stunts example should also be possible to get running with cabal-install.



