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Learning Haskell with Chess

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<h2>Learning Targets</h2>
 
<h2>Learning Targets</h2>
 
<ul>
 
<ul>
<li>recapitulate Haskell types (type, data, product and sum types)</li>
+
<li>recapitulate Haskell types (keywords type and data, product and sum types)</li>
<li>equality (in particular if using Helium)</li>
+
<li>Helium: define equality functions (pattern matching)</li>
<li>pretty printing pieces, boards, ...</li>
+
<li>pretty printing</li>
 
</ul>
 
</ul>
   

Revision as of 13:27, 18 March 2007

1 Exercise 1

1.1 Learning Targets

  • recapitulate Haskell types (keywords type and data, product and sum types)
  • Helium: define equality functions (pattern matching)
  • pretty printing

1.2 Tasks

  • Define data types that represent boards, squares, positions, pieces and game states.
  • Helium: Implement suited eq-functions.
  • Implement a function prettyBoard, that transforms a board into a clearly arranged string representation (human readable :-)). Support this function with auxiliary functions that pretty print pieces, squares, ...