New monads/MonadRandom
From HaskellWiki
| Line 13: | Line 13: | ||
getRandoms, | getRandoms, | ||
getRandomRs, | getRandomRs, | ||
| - | + | evalRandT, | |
evalRand, | evalRand, | ||
evalRandIO, | evalRandIO, | ||
fromList, | fromList, | ||
| - | Rand, | + | Rand, RandT -- but not the data constructors |
) where | ) where | ||
| Line 31: | Line 31: | ||
getRandomRs :: (Random a) => (a,a) -> m [a] | getRandomRs :: (Random a) => (a,a) -> m [a] | ||
| - | newtype (RandomGen g) => | + | newtype (RandomGen g) => RandT g m a = RandT (StateT g m a) |
deriving (Functor, Monad, MonadTrans, MonadIO) | deriving (Functor, Monad, MonadTrans, MonadIO) | ||
| Line 40: | Line 40: | ||
return x | return x | ||
| - | instance (Monad m, RandomGen g) => MonadRandom ( | + | instance (Monad m, RandomGen g) => MonadRandom (RandT g m) where |
| - | getRandom = | + | getRandom = RandT . liftState $ random |
| - | getRandoms = | + | getRandoms = RandT . liftState $ first randoms . split |
| - | getRandomR (x,y) = | + | getRandomR (x,y) = RandT . liftState $ randomR (x,y) |
| - | getRandomRs (x,y) = | + | getRandomRs (x,y) = RandT . liftState $ |
first (randomRs (x,y)) . split | first (randomRs (x,y)) . split | ||
| - | + | evalRandT :: (Monad m, RandomGen g) => RandT g m a -> g -> m a | |
| - | + | evalRandT (RandT x) g = evalStateT x g | |
| - | + | runRandT :: (Monad m, RandomGen g) => RandT g m a -> g -> m (a, g) | |
| - | + | runRandT (RandT x) g = runStateT x g | |
-- Boring random monad :) | -- Boring random monad :) | ||
| - | newtype Rand g a = Rand | + | newtype Rand g a = Rand (RandT g Identity a) |
deriving (Functor, Monad, MonadRandom) | deriving (Functor, Monad, MonadRandom) | ||
evalRand :: (RandomGen g) => Rand g a -> g -> a | evalRand :: (RandomGen g) => Rand g a -> g -> a | ||
| - | evalRand x g = runIdentity ( | + | evalRand (Rand x) g = runIdentity (evalRandT x g) |
| - | runRand | + | runRand :: (RandomGen g) => Rand g a -> g -> (a, g) |
| - | runRand x g = runIdentity ( | + | runRand (Rand x) g = runIdentity (runRandT x g) |
evalRandIO :: Rand StdGen a -> IO a | evalRandIO :: Rand StdGen a -> IO a | ||
| - | evalRandIO x = getStdRandom (runIdentity . runStateT | + | evalRandIO (Rand (RandT x)) = getStdRandom (runIdentity . runStateT x) |
| - | + | ||
fromList :: (MonadRandom m) => [(a,Rational)] -> m a | fromList :: (MonadRandom m) => [(a,Rational)] -> m a | ||
fromList [] = error "MonadRandom.fromList called with empty list" | fromList [] = error "MonadRandom.fromList called with empty list" | ||
Revision as of 22:52, 17 January 2007
A simple monad transformer to allow computations in the transformed monad to generate random values.
1 The code
{-# OPTIONS_GHC -fglasgow-exts #-} module MonadRandom ( MonadRandom, getRandom, getRandomR, getRandoms, getRandomRs, evalRandT, evalRand, evalRandIO, fromList, Rand, RandT -- but not the data constructors ) where import System.Random import Control.Monad.State import Control.Monad.Identity import Control.Arrow class (Monad m) => MonadRandom m where getRandom :: (Random a) => m a getRandoms :: (Random a) => m [a] getRandomR :: (Random a) => (a,a) -> m a getRandomRs :: (Random a) => (a,a) -> m [a] newtype (RandomGen g) => RandT g m a = RandT (StateT g m a) deriving (Functor, Monad, MonadTrans, MonadIO) liftState :: (MonadState s m) => (s -> (a,s)) -> m a liftState t = do v <- get let (x, v') = t v put v' return x instance (Monad m, RandomGen g) => MonadRandom (RandT g m) where getRandom = RandT . liftState $ random getRandoms = RandT . liftState $ first randoms . split getRandomR (x,y) = RandT . liftState $ randomR (x,y) getRandomRs (x,y) = RandT . liftState $ first (randomRs (x,y)) . split evalRandT :: (Monad m, RandomGen g) => RandT g m a -> g -> m a evalRandT (RandT x) g = evalStateT x g runRandT :: (Monad m, RandomGen g) => RandT g m a -> g -> m (a, g) runRandT (RandT x) g = runStateT x g -- Boring random monad :) newtype Rand g a = Rand (RandT g Identity a) deriving (Functor, Monad, MonadRandom) evalRand :: (RandomGen g) => Rand g a -> g -> a evalRand (Rand x) g = runIdentity (evalRandT x g) runRand :: (RandomGen g) => Rand g a -> g -> (a, g) runRand (Rand x) g = runIdentity (runRandT x g) evalRandIO :: Rand StdGen a -> IO a evalRandIO (Rand (RandT x)) = getStdRandom (runIdentity . runStateT x) fromList :: (MonadRandom m) => [(a,Rational)] -> m a fromList [] = error "MonadRandom.fromList called with empty list" fromList [(x,_)] = return x fromList xs = do let s = fromRational $ sum (map snd xs) -- total weight cs = scanl1 (\(x,q) (y,s) -> (y, s+q)) xs -- cumulative weight p <- liftM toRational $ getRandomR (0.0,s) return $ fst $ head $ dropWhile (\(x,q) -> q < p) cs
To make use of common transformer stacks involving Rand and RandomT, the following definitions may prove useful:
instance (MonadRandom m) => MonadRandom (StateT s m) where getRandom = lift getRandom getRandomR r = lift $ getRandomR r instance (MonadRandom m, Monoid w) => MonadRandom (WriterT w m) where getRandom = lift getRandom getRandomR r = lift $ getRandomR r instance (MonadRandom m) => MonadRandom (ReaderT r m) where getRandom = lift getRandom getRandomR r = lift $ getRandomR r instance (MonadState s m, RandomGen g) => MonadState s (RandomT g m) where get = lift get put s = lift $ put s instance (MonadReader r m, RandomGen g) => MonadReader r (RandomT g m) where ask = lift ask local f m = RandomT $ local f (unRT m) instance (MonadWriter w m, RandomGen g, Monoid w) => MonadWriter w (RandomT g m) where tell w = lift $ tell w listen m = RandomT $ listen (unRT m) pass m = RandomT $ pass (unRT m)
You may also want a MonadRandom instance for IO:
instance MonadRandom IO where getRandom = randomIO getRandomR = randomRIO
2 Connection to stochastics
There is some correspondence between notions in programming and in mathematics:
| random generator | ~ | random variable / probabilistic experiment |
| result of a random generator | ~ | outcome of a probabilistic experiment |
Thus the signature
rx :: (MonadRandom m, Random a) => m a
x <- rxIn a language without higher order functions and using a random
generator "function" it is not possible to work with random variables, it
is only possible to compute with outcomes, e.g. rand()+rand(). In a
language where random generators are implemented as objects, computing
with random variables is possible but still cumbersome.
In Haskell we have both options either computing with outcomes
do x <- rx y <- ry return (x+y)
or computing with random variables
liftM2 (+) rx ry
random variable arithmetic. But there is also some arithmetic on random variables which can not be performed on outcomes. For example, given a function that repeats an action until the result fulfills a certain property (I wonder if there is already something of this kind in the standard libraries)
untilM :: Monad m => (a -> Bool) -> m a -> m a untilM p m = do x <- m if p x then return x else untilM p m
we can suppress certain outcomes of an experiment. E.g. if
getRandomR (-10,10)
is a uniformly distributed random variable between -10 and 10, then
untilM (0/=) (getRandomR (-10,10))
is a random variable with a uniform distribution of
.
