# New monads/MonadRandomSplittable

### From HaskellWiki

< New monads(Difference between revisions)

(splitRandoms, getRandoms, getRandomRs) |
(Fancify the tree example (hm, too fancy perhaps?)) |
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In <hask>replicateM 100 (splitRandom expensiveAction)</hask> There are no RNG-dependencies between the different expensiveActions, so they may be computed in parallel. |
In <hask>replicateM 100 (splitRandom expensiveAction)</hask> There are no RNG-dependencies between the different expensiveActions, so they may be computed in parallel. |
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+ | The following constructs a tree of infinite depth and width: |
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<haskell> |
<haskell> |
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− | data Tree a = Branch a (Tree a) (Tree a) | Leaf deriving (Eq, Show) |
+ | import Data.Tree |

+ | import Data.List |
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− | makeRandomTree = do |
+ | makeRandomTree = liftM2 Node (getRandomR ('a','z')) (splitRandoms $ repeat makeRandomTree) |

− | this <- getRandomR (0,9) |
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− | left <- splitRandom makeRandomTree |
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− | right <- splitRandom makeRandomTree |
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− | return $ Branch this left right |
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</haskell> |
</haskell> |
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By removing the RNG-dependencies, infinite random data structures can be constructed lazily. |
By removing the RNG-dependencies, infinite random data structures can be constructed lazily. |
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Line 103: | Line 104: | ||

And for completeness the non-monadic version: |
And for completeness the non-monadic version: |
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<haskell> |
<haskell> |
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− | randomTree g = Branch a (randomTree gl) (randomTree gr) |
+ | randomTree g = Node a (map randomTree gs) |

where |
where |
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− | (a, g') = randomR (0, 9) g |
+ | (a, g') = randomR ('a','z') g |

− | (gl, gr)= split g' |
+ | gs = unfoldr (Just . split) g' |

</haskell> |
</haskell> |
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− | Note that the monadic version needs one split operation more, so yields different results. |
+ | Note that the monadic version does more split operations, so yields different results. |

## Revision as of 00:06, 19 November 2006

MonadRandom

RandomGen

split

class (MonadRandom m) => MonadRandomSplittable m where splitRandom :: m a -> m a instance (Monad m, RandomGen g) => MonadRandomSplittable (RandomT g m) where splitRandom ma = (RandomT . liftState) split >>= lift . evalRandomT ma

MonadRandomSplittable can then be derived for Rand by GHC:

newtype Rand g a = Rand { unRand :: RandomT g Identity a } deriving (Functor, Monad, MonadRandom, MonadRandomSplittable)

Some potentially useful functions

splitRandoms :: MonadRandomSplittable m => [m a] -> m [a] splitRandoms [] = splitRandom $ return [] splitRandoms (x:xs) = splitRandom $ liftM2 (:) x (splitRandoms xs) getRandoms :: (MonadRandomSplittable m, Random a) => m [a] getRandoms = liftM2 (:) getRandom (splitRandom getRandoms) getRandomRs :: (MonadRandomSplittable m, Random a) => (a, a) -> m [a] getRandomRs b = liftM2 (:) (getRandomR b) (splitRandom (getRandomRs b))

## 1 Example of usage

test :: Rand StdGen [Bool] -> (Int, [Bool], Int) test ma = evalRand (liftM3 (,,) (getRandomR (0,99)) ma (getRandomR (0,99))) (mkStdGen 0)

Then

*MonadRandom> test (replicateM 0 getRandom) (45,[],55) *MonadRandom> test (replicateM 2 getRandom) (45,[True,True],0) *MonadRandom> test (splitRandom $ replicateM 0 getRandom) (45,[],16) *MonadRandom> test (splitRandom $ replicateM 2 getRandom) (45,[False,True],16) *MonadRandom> case test undefined of (a,_,c) -> (a,c) *** Exception: Prelude.undefined *MonadRandom> case test (splitRandom undefined) of (a,_,c) -> (a,c) (45,16)

## 2 Laws

It is not clear to me exactly what lawssplitRandom

ma

mb

liftM3 (\a _ c -> (a,c)) getRandom ma getRandom === liftM3 (\a _ c -> (a,c)) getRandom mb getRandom

For monad transformers, it would also be nice if

splitRandom undefined === splitRandom (return ()) >> lift undefined

For example,

>runIdentity $ runRandomT (splitRandom (return ()) >> lift undefined >> return ()) (mkStdGen 0) ((),40014 2147483398) >runIdentity $ runRandomT (splitRandom undefined >> return ()) (mkStdGen 0) ((),40014 2147483398)

But

>runRandomT (splitRandom (return ()) >> lift undefined >> return ()) (mkStdGen 0) *** Exception: Prelude.undefined >runRandomT (splitRandom undefined >> return ()) (mkStdGen 0) *** Exception: Prelude.undefined

Rand

>runRand (splitRandom undefined >> return ()) (mkStdGen 0) ((),40014 2147483398)

## 3 Why?

InreplicateM 100 (splitRandom expensiveAction)

The following constructs a tree of infinite depth and width:

import Data.Tree import Data.List makeRandomTree = liftM2 Node (getRandomR ('a','z')) (splitRandoms $ repeat makeRandomTree)

By removing the RNG-dependencies, infinite random data structures can be constructed lazily.

And for completeness the non-monadic version:

randomTree g = Node a (map randomTree gs) where (a, g') = randomR ('a','z') g gs = unfoldr (Just . split) g'

Note that the monadic version does more split operations, so yields different results.