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OGL

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* Simplify concurrent OpenGL applications by explicitly tagging OpenGL code/contexts.
* Simplify concurrent OpenGL applications by explicitly tagging OpenGL code/contexts.
* Enforce static type checking on commands that can only be executed in certain OpenGL contexts (sending vertex data in immediate-mode for example).
* Enforce static type checking on commands that can only be executed in certain OpenGL contexts (sending vertex data in immediate-mode for example).
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== Documentation ==
 
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* [http://72.167.145.184/doc/html/OGL/index.html Haddock]
 
== Source ==
== Source ==
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* [http://hackage.haskell.org/cgi-bin/hackage-scripts/package/OGL-0.0.0 HackageDB]
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* [http://hackage.haskell.org/cgi-bin/hackage-scripts/package/OGL-0.0.3 HackageDB]
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* [http://aur.archlinux.org/packages.php?ID=21723 Arch Linux package]
== Related Software ==
== Related Software ==
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== Changelog ==
== Changelog ==
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==== OGL 0.0.3 ====
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Added:
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- OGL.Monad: liftGL
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==== OGL 0.0.2 ====
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Fixed:
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- Removed Graphics.Rendering.OGL.GL.FlushFinish.GL redefinition.
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==== OGL 0.0.1 ====
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Fixed:
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- Haddock generation
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Added:
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- Num to the context of the MatrixComponent class
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==== OGL 0.0.0 ====
==== OGL 0.0.0 ====
Added:
Added:

Current revision

Contents

1 Synopsis

A fork of the OpenGL 2.2.1.1 package.

Modifications to OpenGL IO using the -XGeneralizedNewtypeDeriving extension create context sensitive MonadIO aliases.

2 Motivation

  • Simplify concurrent OpenGL applications by explicitly tagging OpenGL code/contexts.
  • Enforce static type checking on commands that can only be executed in certain OpenGL contexts (sending vertex data in immediate-mode for example).

3 Source

4 Related Software

5 Caveats

  • Graphics.Rendering.OGL.GLU.* is untested.

6 Changelog

6.1 OGL 0.0.3

 Added:
  - OGL.Monad: liftGL 

6.2 OGL 0.0.2

 Fixed:
   - Removed Graphics.Rendering.OGL.GL.FlushFinish.GL redefinition.

6.3 OGL 0.0.1

 Fixed:
   - Haddock generation
 Added:
   - Num to the context of the MatrixComponent class

6.4 OGL 0.0.0

 Added:
   - OGL.Monad.
   - OGL.GL.StateVar: getIO, ($$=).  
   - OGL.GL.BufferObjects: mapBuffer, unmapBuffer.