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OGL

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* Simplify concurrent OpenGL applications by explicitly tagging OpenGL code/contexts.
 
* Simplify concurrent OpenGL applications by explicitly tagging OpenGL code/contexts.
 
* Enforce static type checking on commands that can only be executed in certain OpenGL contexts (sending vertex data in immediate-mode for example).
 
* Enforce static type checking on commands that can only be executed in certain OpenGL contexts (sending vertex data in immediate-mode for example).
 
== Documentation ==
 
* [http://72.167.145.184/doc/html/OGL/index.html Haddock]
 
   
 
== Source ==
 
== Source ==
* [http://hackage.haskell.org/cgi-bin/hackage-scripts/package/OGL-0.0.0 HackageDB]
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* [http://hackage.haskell.org/cgi-bin/hackage-scripts/package/OGL-0.0.3 HackageDB]
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* [http://aur.archlinux.org/packages.php?ID=21723 Arch Linux package]
   
 
== Related Software ==
 
== Related Software ==
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== Changelog ==
 
== Changelog ==
  +
==== OGL 0.0.3 ====
  +
Added:
  +
- OGL.Monad: liftGL
  +
  +
==== OGL 0.0.2 ====
  +
Fixed:
  +
- Removed Graphics.Rendering.OGL.GL.FlushFinish.GL redefinition.
  +
  +
==== OGL 0.0.1 ====
  +
Fixed:
  +
- Haddock generation
  +
Added:
  +
- Num to the context of the MatrixComponent class
  +
 
==== OGL 0.0.0 ====
 
==== OGL 0.0.0 ====
 
Added:
 
Added:

Latest revision as of 20:15, 11 May 2009

Contents

[edit] 1 Synopsis

A fork of the OpenGL 2.2.1.1 package.

Modifications to OpenGL IO using the -XGeneralizedNewtypeDeriving extension create context sensitive MonadIO aliases.

[edit] 2 Motivation

  • Simplify concurrent OpenGL applications by explicitly tagging OpenGL code/contexts.
  • Enforce static type checking on commands that can only be executed in certain OpenGL contexts (sending vertex data in immediate-mode for example).

[edit] 3 Source

[edit] 4 Related Software

[edit] 5 Caveats

  • Graphics.Rendering.OGL.GLU.* is untested.

[edit] 6 Changelog

[edit] 6.1 OGL 0.0.3

 Added:
  - OGL.Monad: liftGL 

[edit] 6.2 OGL 0.0.2

 Fixed:
   - Removed Graphics.Rendering.OGL.GL.FlushFinish.GL redefinition.

[edit] 6.3 OGL 0.0.1

 Fixed:
   - Haddock generation
 Added:
   - Num to the context of the MatrixComponent class

[edit] 6.4 OGL 0.0.0

 Added:
   - OGL.Monad.
   - OGL.GL.StateVar: getIO, ($$=).  
   - OGL.GL.BufferObjects: mapBuffer, unmapBuffer.