Prelude extensions
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See also [[pointfree|point-free]] programming. | See also [[pointfree|point-free]] programming. | ||
| - | == | + | == Matrices == |
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| + | A simple representation of matrices is as lists of lists of numbers: | ||
<haskell> | <haskell> | ||
| - | + | newtype Matrix a = Matrix [[a]] deriving (Eq, Show) | |
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</haskell> | </haskell> | ||
| - | + | These matrices may be made an instance of <hask>Num</hask> | |
| - | + | (though the definitions of <hask>abs</hask> and <hask>signum</hask> are just fillers): | |
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<haskell> | <haskell> | ||
| - | + | instance Num a => Num (Matrix a) where | |
| - | + | Matrix as + Matrix bs = Matrix (zipWith (zipWith (+)) as bs) | |
| - | instance Num a => Num | + | Matrix as - Matrix bs = Matrix (zipWith (zipWith (-)) as bs) |
| - | + | Matrix as * Matrix bs = | |
| - | + | Matrix [[sum $ zipWith (*) a b | b <- transpose bs] | a <- as] | |
| - | + | negate (Matrix as) = Matrix (map (map negate) as) | |
| - | + | fromInteger x = Matrix (iterate (0:) (fromInteger x : repeat 0)) | |
| + | abs m = m | ||
| + | signum _ = 1 | ||
| + | </haskell> | ||
| + | The <hask>fromInteger</hask> method builds an infinite matrix, but addition and subtraction work even with infinite matrices, and multiplication works as long as either the first matrix is of finite width or the second is of finite height. | ||
| + | Applying the linear transformation defined by a matrix to a vector is | ||
| + | <haskell> | ||
| + | apply :: Num a => Matrix a -> [a] -> [a] | ||
| + | apply (Matrix as) b = [sum (zipWith (*) a b) | a <- as] | ||
</haskell> | </haskell> | ||
Revision as of 22:34, 9 May 2007
Contents |
1 Sorted lists
The following are versions of standard prelude functions, but intended for sorted lists. The advantage is that they frequently reduce execution time by an O(n). The disadvantage is that the elements have to be members of Ord, and the lists have to be already sorted.
-- Eliminates duplicate entries from the list, where duplication is defined -- by the 'eq' function. The last value is kept. sortedNubBy :: (a -> a -> Bool) -> [a] -> [a] sortedNubBy eq (x1 : xs@(x2 : _)) = if eq x1 x2 then sortedNubBy eq xs else x1 : sortedNubBy eq xs sortedNubBy _ xs = xs sortedNub :: (Eq a) => [a] -> [a] sortedNub = sortedNubBy (==) -- Merge two sorted lists into a new sorted list. Where elements are equal -- the element from the first list is taken first. mergeBy :: (a -> a -> Ordering) -> [a] -> [a] -> [a] mergeBy cmp xs@(x1:xs1) ys@(y1:ys1) = if cmp x1 y1 == GT then y1 : mergeBy cmp xs ys1 else x1 : mergeBy cmp xs1 ys mergeBy _ [] ys = ys mergeBy _ xs [] = xs merge :: (Ord a) => [a] -> [a] -> [a] merge = mergeBy compare
2 Tuples
It is often necessary to apply functions to either the first or the second part of a pair. This is often considered a form of mapping (like map from Data.List).
-- | Apply a function to the first element of a pair mapFst :: (a -> c) -> (a, b) -> (c, b) mapFst f (a, b) = (f a, b) -- | Apply a function to the second element of a pair mapSnd :: (b -> c) -> (a, b) -> (c, b) mapSnd f (a, b) = (a, f b) -- | Apply a function to both elements of a pair mapPair :: (a -> c, b -> d) -> (a, b) -> (c, d) mapPair (f, g) (a, b) = (f a, g b)
mapFst
mapSnd
><
mapPair
first
second
***
See also point-free programming.
3 Matrices
A simple representation of matrices is as lists of lists of numbers:
newtype Matrix a = Matrix [[a]] deriving (Eq, Show)
Num
abs
signum
instance Num a => Num (Matrix a) where Matrix as + Matrix bs = Matrix (zipWith (zipWith (+)) as bs) Matrix as - Matrix bs = Matrix (zipWith (zipWith (-)) as bs) Matrix as * Matrix bs = Matrix [[sum $ zipWith (*) a b | b <- transpose bs] | a <- as] negate (Matrix as) = Matrix (map (map negate) as) fromInteger x = Matrix (iterate (0:) (fromInteger x : repeat 0)) abs m = m signum _ = 1
fromInteger
Applying the linear transformation defined by a matrix to a vector is
apply :: Num a => Matrix a -> [a] -> [a] apply (Matrix as) b = [sum (zipWith (*) a b) | a <- as]
4 Data.Either extensions
import Data.Either either', trigger, trigger_, switch :: (a -> b) -> (a -> b) -> Either a a -> Either b b either' f g (Left x) = Left (f x) either' f g (Right x) = Right (g x) trigger f g (Left x) = Left (f x) trigger f g (Right x) = Left (g x) trigger_ f g (Left x) = Right (f x) trigger_ f g (Right x) = Right (g x) switch f g (Left x) = Right (f x) switch f g (Right x) = Left (g x) sure :: (a->b) -> Either a a -> b sure f = either f f sure' :: (a->b) -> Either a a -> Either b b sure' f = either' f f
