Difference between revisions of "Reactive-banana"

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** Questions? [http://stackoverflow.com/questions/ask?tags=reactive-programming+haskell+frp Ask on StackOverflow!]
 
** Questions? [http://stackoverflow.com/questions/ask?tags=reactive-programming+haskell+frp Ask on StackOverflow!]
 
* Source code on github
 
* Source code on github
** [https://github.com/HeinrichApfelmus/reactive-banana/tree/master/reactive-banana reactive-banana] source
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** [https://github.com/HeinrichApfelmus/reactive-banana/tree/develop/reactive-banana reactive-banana] development branch
** [https://github.com/HeinrichApfelmus/reactive-banana/tree/master/reactive-banana-wx reactive-banana-wx] source
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** [https://github.com/HeinrichApfelmus/reactive-banana/tree/develop/reactive-banana-wx reactive-banana-wx] development branch
   
 
== External Links ==
 
== External Links ==

Revision as of 15:16, 23 February 2012

What is it?

Reactive banana displaying trigger-happy Behavior.

Reactive-banana is a library for Functional Reactive Programming (FRP).

Support the project with a small donation: flattr-badge-large.png

FRP offers an elegant and concise way to express interactive programs such as graphical user interfaces, animations, computer music or robot controllers. Thus, the reactive-banana library promises to avoid the spagethetti code commonly used in traditional GUI technologies.

The specific goal of the library is to provide a solid foundation.

  • Users can finally use FRP to program graphical user interfaces as the library can be hooked into any existing event-based framework like wxHaskell or Gtk2Hs. A plethora of example code helps with getting started.
  • Programmers interested in implementing FRP will have a reference for a simple semantics with a working implementation.
  • It features an efficient implementation. No more spooky time leaks, predicting space & time usage should be straightforward.

Feedback is welcome, I want to hear from you!

Status

Current development focuses on dynamic event switching. Examples from game programming and computer music are planned.

  • 24 October 2011: reactive-banana 0.4.3.0 released.
  • 26 September 2011: Added some more examples, reactive-banana 0.4.2.0 released.
  • 14 July 2011: Implemented many examples, reactive-banana 0.4.1.0 released.
  • 22 June 2011: reactive-banana 0.3.0.0 released
  • 28 April 2011: reactive-banana 0.2.0.0 released

Fake Testimonials

"In the programming-language world, one rule of survival is simple: dance or die. This library makes dancing easy." – Simon Banana Jones

"About the use of language: it is impossible to sharpen a pencil with a blunt axe. You should try reactive-banana instead." — Event Dijkstra

"When I need a bullet event, I can just trigger it." — Billy the Reactive Banana

Releases and Resources

External Links

No external links yet.