Reactive-banana/Examples
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: Port of the [[wxAsteroids]] example. | : Port of the [[wxAsteroids]] example. | ||
[[Image:Reactive-banana-wxAsteroids.png]] | [[Image:Reactive-banana-wxAsteroids.png]] | ||
| + | |||
| + | ; [https://github.com/HeinrichApfelmus/Haskell-BlackBoard/blob/master/reactive-banana-wx/src/CRUD.hs CRUD.hs] | ||
| + | : A toy CRUD (Create/Read/Update/Destroy) application. Demonstrates how to do incremental updates. Of course, this makes the code quite messy, but I think it's still pretty nice. For instance, it was quite easy to add the filter box. | ||
| + | [[Image:Reactive-banana-CRUD1.png]] [[Image:Reactive-banana-CRUD2.png]] | ||
; [https://github.com/HeinrichApfelmus/Haskell-BlackBoard/blob/master/reactive-banana-wx/src/Wave.hs Wave.hs] | ; [https://github.com/HeinrichApfelmus/Haskell-BlackBoard/blob/master/reactive-banana-wx/src/Wave.hs Wave.hs] | ||
: A wave-like pattern. Not the most beautiful code, but it demonstrates that you can generated timed events. | : A wave-like pattern. Not the most beautiful code, but it demonstrates that you can generated timed events. | ||
[[Image:Reactive-banana-Wave.png]] | [[Image:Reactive-banana-Wave.png]] | ||
Revision as of 19:50, 14 July 2011
Examples for the reactive-banana library.
1 Core Examples
- SlotMachine.hs
- Mainly demonstrates how to set up an event network with your own event loop. Also demonstrates the FRP functionality.
- RunPause.hs
- Demonstrates how to set up an event network with your own event loop and how to pause or resume it.
2 GUI Examples - Very simple
- Counter.hs
- A simple counter that can be manipulated with two buttons "Up" or "Down". Demonstrates the
accumDfunction.
- NetMonitor.hs
- Minimalistic application that displays network statistics in real time. Demonstrates the
fromPollfunction.
- CurrencyConverter.hs
- Simple currency converter. Reads and writes values to text entry widgets. (Does wxHaskell offer a way to make this real-time?) Demonstrates how to use value recursion in the
NetworkDescriptionmonad.
- TwoCounters.hs
- Two simple counters. There is only one pair of buttons "Up" or "Down", the button "Switch Counters" allows you to specify which counter should be affected.
3 GUI Examples - More elaborate
- Asteroids.hs
- Port of the wxAsteroids example.
- CRUD.hs
- A toy CRUD (Create/Read/Update/Destroy) application. Demonstrates how to do incremental updates. Of course, this makes the code quite messy, but I think it's still pretty nice. For instance, it was quite easy to add the filter box.
- Wave.hs
- A wave-like pattern. Not the most beautiful code, but it demonstrates that you can generated timed events.







