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Reactive-glut

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[[Category:Packages]]
 
[[Category:Packages]]
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[[Category:FRP]]
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[[Category:Graphics]]
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[[Category:3D]]
   
 
== Abstract ==
 
== Abstract ==
   
'''reactive-glut''' connects [[Reactive]] with [[OpenGL#Additional_software|GLUT]] and with [[FieldTrip]]. It also serves as a demonstration for how to hook up imperative (i.e., legacy) libraries [[Reactive]].
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'''reactive-glut''' connects [[Reactive]] with [[OpenGL#Additional_software|GLUT]].
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It also serves as a demonstration for how to hook up imperative (i.e., legacy) libraries [[Reactive]].
'''Note:''' The <code>conal.net</code> locations below are temporary, while waiting for a project on code.haskell.org.
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For a functional alternative to OpenGL/GLUT and reactive-glut, see [[FieldTrip]] and [[reactive-fieldtrip]].
   
 
Besides this wiki page, here are more ways to find out about reactive-glut:
 
Besides this wiki page, here are more ways to find out about reactive-glut:
* Read [http://conal.net/repos/reactive-glut/doc/html/ the library documentation].
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* Visit the [http://hackage.haskell.org/cgi-bin/hackage-scripts/package/reactive-glut Hackage page] for library documentation and to download & install.
* Get the code repository: '''<tt>darcs get http://conal.net/repos/reactive-glut</tt>'''.
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* Or install with <tt>cabal install reactive-glut</tt>.
* Install from [http://hackage.haskell.org/cgi-bin/hackage-scripts/package/reactive-glut Hackage].
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* Get the code repository: <tt>darcs get http://code.haskell.org/reactive-glut</tt>.
* See the [[reactive-glut/Versions| version history]].
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<!-- * See the [[reactive-glut/Versions| version history]]. -->
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See [[FieldTrip#Problems and solutions]] for any technical glitches.
   
 
Please leave comments at the [[Talk:reactive-glut|Talk page]].
 
Please leave comments at the [[Talk:reactive-glut|Talk page]].

Latest revision as of 18:42, 18 November 2008


[edit] Abstract

reactive-glut connects Reactive with GLUT. It also serves as a demonstration for how to hook up imperative (i.e., legacy) libraries Reactive. For a functional alternative to OpenGL/GLUT and reactive-glut, see FieldTrip and reactive-fieldtrip.

Besides this wiki page, here are more ways to find out about reactive-glut:

See FieldTrip#Problems and solutions for any technical glitches.

Please leave comments at the Talk page.