Difference between revisions of "SDL"

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(→‎Installation: Added a link to "A Haskell adventure in Windows")
(→‎Libraries: clarifying difference between sdl2 and hsSDL2)
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Another page on installation of SDL:
 
Another page on installation of SDL:
 
[http://www.animal-machine.com/blog/2010/04/a-haskell-adventure-in-windows/ A Haskell adventure in Windows]
 
[http://www.animal-machine.com/blog/2010/04/a-haskell-adventure-in-windows/ A Haskell adventure in Windows]
  +
   
 
== Problems ==
 
== Problems ==
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* [http://hackage.haskell.org/package/SDL SDL], the main package
 
* [http://hackage.haskell.org/package/SDL SDL], the main package
  +
* [https://github.com/Lemmih/hsSDL2 hsSDL2], high-level bindings for SDL2
  +
* [http://hackage.haskell.org/package/sdl2 sdl2], low-level bindings for SDL2
 
* [http://hackage.haskell.org/package/SDL-image SDL-image], an image file loading library
 
* [http://hackage.haskell.org/package/SDL-image SDL-image], an image file loading library
 
* [http://hackage.haskell.org/package/SDL-mixer SDL-mixer], a sample multi-channel audio mixer library
 
* [http://hackage.haskell.org/package/SDL-mixer SDL-mixer], a sample multi-channel audio mixer library
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* [http://hackage.haskell.org/package/cal3d-examples cal3d-examples], examples for the Cal3d animation library
 
* [http://hackage.haskell.org/package/cal3d-examples cal3d-examples], examples for the Cal3d animation library
 
* [http://hackage.haskell.org/package/lui lui], Purely FunctionaL User Interface
 
* [http://hackage.haskell.org/package/lui lui], Purely FunctionaL User Interface
  +
* [http://helm-engine.org Helm], a functionally reactive game engine
 
   
 
== Applications using SDL ==
 
== Applications using SDL ==
   
  +
*[http://quasimal.com/projects/level_0.html Level 0], a Snake II clone written in Haskell
 
* [http://hackage.haskell.org/package/HTicTacToe HTicTacToe], a tic-tac-toe game
 
* [http://hackage.haskell.org/package/HTicTacToe HTicTacToe], a tic-tac-toe game
 
* [http://hackage.haskell.org/package/YACPong YACPong] Yet Another Pong Clone
 
* [http://hackage.haskell.org/package/YACPong YACPong] Yet Another Pong Clone
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* [http://hackage.haskell.org/package/astrds astrds], an incomplete 2d space game
 
* [http://hackage.haskell.org/package/astrds astrds], an incomplete 2d space game
 
* [http://hackage.haskell.org/package/fallingblocks fallingblocks], a fun falling blocks game
 
* [http://hackage.haskell.org/package/fallingblocks fallingblocks], a fun falling blocks game
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  +
See also the [http://packdeps.haskellers.com/reverse/SDL reverse dependencies listing for SDL]
   
   
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* [https://github.com/snkkid/LazyFooHaskell/ All LazyFoo's SDL tutorials ported to Haskell]
 
* [https://github.com/snkkid/LazyFooHaskell/ All LazyFoo's SDL tutorials ported to Haskell]
   
  +
* [http://keera.co.uk/blog/2014/08/13/most-inspiring-green-screen-you-will-ever-see/ The most inspiring green screen you will ever see], a blog article about implementing a game with [[FRP]] and SDL, running on Android
* [http://hsdl.sourceforge.net/ HSDL], an alternative binding to libSDL.
 
  +
 
* [http://hsdl.sourceforge.net/ HSDL], an alternative binding to libSDL
   
* [http://translate.google.com/translate?hl=en&sl=ja&u=http://www.f13g.com/%25A5%25D7%25A5%25ED%25A5%25B0%25A5%25E9%25A5%25DF%25A5%25F3%25A5%25B0/Haskell/HSDL/&prev=/search%3Fq%3Dreadme%2Bhsdl%26num%3D25%26hl%3Den%26client%3Dopera%26rls%3Den%26hs%3DRDO Using HSDL], an automatic translation from Japanese.
+
* [http://translate.google.com/translate?hl=en&sl=ja&u=http://www.f13g.com/%25A5%25D7%25A5%25ED%25A5%25B0%25A5%25E9%25A5%25DF%25A5%25F3%25A5%25B0/Haskell/HSDL/&prev=/search%3Fq%3Dreadme%2Bhsdl%26num%3D25%26hl%3Den%26client%3Dopera%26rls%3Den%26hs%3DRDO Using HSDL], an automatic translation from Japanese
   
 
* [http://www.mail-archive.com/haskell@haskell.org/msg22958.html A modified set of SDL bindings] to compile with Jhc
 
* [http://www.mail-archive.com/haskell@haskell.org/msg22958.html A modified set of SDL bindings] to compile with Jhc

Revision as of 19:23, 20 August 2014

Introduction

The Haskell package SDL is a binding to the C library libSDL

From Wikipedia:
Simple DirectMedia Layer (SDL) is a cross-platform, free and open source software multimedia library written in C, that presents a simple interface to various platforms' graphics, sound, and input devices. Software developers use it to write computer games or other multimedia applications that can run on many operating systems including Windows, Mac OS X, OS 9, Linux, the PSP, Google Android, AmigaOS, AmigaOS 4, Haiku/BeOS, MorphOS, OpenVMS, Syllable, and WebOS. It manages video, events, digital audio, CD-ROM, sound, threads, shared object loading, networking and timers.


Installation

For installation of SDL on Windows, see Haskell SDL on Windows, check! (hacking required) Another page on installation of SDL: A Haskell adventure in Windows


Problems

Haskell-SDL with Mac OS X

There are some issues with the Haskell SDL bindings and Mac OS X, notably linking problems that result in an error such as:

Linking test ... Undefined symbols:

 "_SDL_main", referenced from:
     -[SDLMain applicationDidFinishLaunching:] in libSDLmain.a(SDLMain.o)

ld: symbol(s) not found collect2: ld returned 1 exit status

In the SDL bindings' MACOSX file, there is some mention of a code example that shows how to solve this. Unfortunately, the Darcs repository where this code resides is down. After asking Nick Alexander, who was mentioned in the MACOSX file, he referred to the following work by Audrey Tang, where the Main-file trick for making this compile can still be found: [1]


Libraries

  • SDL, the main package
  • hsSDL2, high-level bindings for SDL2
  • sdl2, low-level bindings for SDL2
  • SDL-image, an image file loading library
  • SDL-mixer, a sample multi-channel audio mixer library
  • SDL-ttf, a sample library that allows you to use TrueType fonts
  • SDL-gfx, SDL graphics drawing primitives and other support functions
  • Sprig, a foreign Binding to Jonny D's SDL Primitives Generator (SPriG) library
  • graphics-drawingcombinators, a functional wrapper around OpenGL, so you don't have to go into the deep, dark world of imperative stateful programming just to draw stuff
  • haskgame, provides a video/audio/event handling library suitable for creating games or GUIs
  • SFont, a haskell port of Karl Bartel's bitmap SFont library (homepage)
  • cv-combinators, provides a functional combinator library for computer vision (used by RMP)
  • TeaHS, a simple library for use creating 2D games
  • cal3d-examples, examples for the Cal3d animation library
  • lui, Purely FunctionaL User Interface
  • Helm, a functionally reactive game engine

Applications using SDL

  • Level 0, a Snake II clone written in Haskell
  • HTicTacToe, a tic-tac-toe game
  • YACPong Yet Another Pong Clone
  • Eternal10Seconds, a 2-D shooting game
  • Raincat, a game developed by Carnegie Mellon students
  • TimePiece, a simple tile-based digital clock screen saver
  • TypeClass, a typing speed game
  • breakout, a simple Breakout game implementation
  • brians-brain, the Brian's Brain cellular automaton implemented in just 49 lines of Haskell
  • ffmpeg-tutorials, tutorials on ffmpeg usage to play video/audio
  • freekick2, a soccer game
  • hbeat, a toy step sequencer program written using OpenGL and the SDL libraries
  • hogre-examples, examples for using Hogre, Haskell bindings to OGRE (Object-Oriented Graphics Rendering Engine)
  • starrover2, a space simulation game
  • astrds, an incomplete 2d space game
  • fallingblocks, a fun falling blocks game

See also the reverse dependencies listing for SDL


Links

  • HSDL, an alternative binding to libSDL
  • Using HSDL, an automatic translation from Japanese