Difference between revisions of "User:Benmachine/Non-strict semantics"

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#REDIRECT [[Non-strict semantics]]
An expression language is said to have '''non-strict semantics''' if expressions can have a value even if some of their subexpressions do not. Haskell is one of the few modern languages to have non-strict semantics by default: nearly every other language has [[strict semantics]], in which if any subexpression fails to have a value, the whole expression fails with it.
 
 
=== What? ===
 
 
Any sufficiently capable programming language is ''non-total'', which is to say you can write expressions that do not produce a value: common examples are an infinite loop or unproductive recursion, e.g. the following definition in Haskell:
 
 
<haskell>
 
noreturn :: Integer -> Integer
 
noreturn x = negate (noreturn x)
 
</haskell>
 
 
or the following Python function:
 
 
def noreturn(x):
 
while True:
 
x = -x
 
 
return x # not reached
 
 
both fail to produce a value when executed. We say that <tt>noreturn x</tt> is undefined, and write <tt>noreturn x = [[Bottom|⊥]]</tt>.
 
 
In Python the following expression to check if <tt>2</tt> is in some list:
 
 
2 in [2,4,noreturn(5)]
 
 
also fails to have a value, because in order to construct the list, the interpreter tries to work out <tt>noreturn(5)</tt>, which of course doesn't return a value. This is called '''innermost-first''' evaluation: in order to call a function with some arguments, you first have to calculate what all the arguments are, starting from the innermost function call and working outwards. The result is that Python is strict, in the sense that calling any function with an undefined argument produces an undefined value, i.e. <tt>f(⊥) = ⊥</tt>.
 
 
In Haskell, an analogous expression:
 
 
<haskell>
 
elem 2 [2, 4, noreturn 5]
 
</haskell>
 
 
in fact has the value <tt>True</tt>. The program does not try to compute <tt>noreturn 5</tt> because it is irrelevant to the overall value of the computation: only the values that are necessary to the result are computed. This is called '''outermost-first''' evaluation because you first look at <tt>elem</tt> to see if it needs to use its arguments, and only if it does do you look at what those arguments are. The upshot is that you can give a function an argument that it doesn't look at, and it doesn't matter if it's <tt>⊥</tt> or not, the function will return a value anyway. Such functions are not strict, i.e. they satisfy <tt>f(⊥) ≠ ⊥</tt>. Practically, this means that Haskell functions need not completely compute their arguments before using them, which is why e.g. <tt>take 3 [1..]</tt> can produce <tt>[1,2,3]</tt> even though it is given a conceptually infinite list.
 
 
=== Why? ===
 
 
The important thing to understand about non-strict semantics is that it is not a performance feature. Non-strict semantics means that only the things that are needed for the answer are evaluated, but if you write your programs carefully, you'll only compute what is absolutely necessary ''anyway'', so the extra time your program spends working out what should and shouldn't be evaluated is time wasted. For this reason, a very well-optimised strict program will frequently outperform even the fastest non-strict program.
 
 
However, the real and major advantage that non-strictness gives you over strict languages is you get to write cleaner and more composable code. In particular, you can separate ''production'' and ''consumption'' of data: don't know how many prime numbers you're going to need? Just make `primes` a list of ''all'' prime numbers, and then which ones actually get ''generated'' depends on how you use them in the rest of your code. By contrast, writing code in a strict language that constructs a data structure in response to demand usually will require first-class functions and/or a lot of manual hoop-jumping to make it all behave itself.
 
 
Consider the following Haskell function definition:
 
 
<haskell>
 
any :: (a -> Bool) -> [a] -> Bool
 
any p = or . map p
 
</haskell>
 
 
Because <tt>or</tt> uses non-strictness to stop at the first <tt>True</tt> in the input, <tt>map</tt> doesn't even need to know that only the first half of the list might be needed. We can write <tt>map</tt> in the completely straightforward and obviously correct way, and still have it interact well with <tt>or</tt> in this way; <tt>map</tt> produces data, <tt>or</tt> consumes it, and the two are properly decoupled.
 
 
In a strict langauge, you'd have to write the recursion out manually:
 
 
<haskell>
 
any p [] = False
 
any p (x:xs)
 
| p x = True
 
| otherwise = any p xs
 
</haskell>
 
 
since in strict languages only builtin control structures can decide whether some bit of code gets executed or not, ordinary functions like <tt>or</tt> can't.
 
 
It's this additional power that Haskell has that leads people to say you can define your own control structures as normal Haskell functions, which allows all sorts of interesting patterns to be abstracted in an incredibly lightweight fashion. Labelled for-loops are a ''library'' in Haskell, rather than requiring special syntax and language support.
 
 
=== How do I stop it? ===
 
 
As mentioned above, non-strictness can hurt performance: if a result is definitely going to be needed later, you might as well evaluate it now, to avoid having to hold on to all the data that goes into it. Fortunately, the Haskell designers were aware of these problems and introduced a loophole or two so that we could force our programs to be strict when necessary: see [[Performance/Strictness]] and [[seq]].
 

Latest revision as of 21:29, 14 September 2013