Difference between revisions of "User:Lenny222"

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* Shape
 
* Shape
** Sine (Box, phases)
 
<pre>
 
float sqrt2 = sqrt(2);
 
float x0 = 0.0;
 
float y0 = 0.0;
 
float x1 = x0 + PI / 12.0;
 
float y1 = y0 + (2 * sqrt2 - 1 ) / 7.0;
 
float x2 = x0 + PI / 6.0;
 
float y2 = y0 + (4 * sqrt2 - 2) / 7.0;
 
float x3 = x0 + PI / 4.0;
 
float y3 = y0 + 0.5 * sqrt2;
 
float x4 = x0 + PI / 3.0;
 
float y4 = y0 + (3 * sqrt2 + 2) / 7.0;
 
float x5 = x0 + 5 * PI / 12.0;
 
float y5 = y0 + 1.0;
 
float x6 = x0 + PI / 2.0;
 
float y6 = y5;
 
float x7 = x0 + 7.0 * PI / 12.0;
 
float y7 = y5;
 
float x8 = x0 + 2.0 * PI / 3.0;
 
float y8 = y4;
 
float x9 = x0 + 3.0 * PI / 4.0;
 
float y9 = y3;
 
float x10 = x0 + 5.0 * PI / 6.0;
 
float y10 = y2;
 
float x11 = x0 + 11.0 * PI / 12.0;
 
float y11 = y1;
 
float x12 = x0 + PI;
 
float y12 = y0;
 
float x13 = x0 + PI + PI / 12.0;
 
float y13 = -y1;
 
float x14 = x0 + PI + PI / 6.0;
 
float y14 = -y2;
 
float x15 = x0 + PI + PI / 4.0;
 
float y15 = -y3;
 
float x16 = x0 + PI + PI / 3.0;
 
float y16 = -y4;
 
float x17 = x0 + PI + 5 * PI / 12.0;
 
float y17 = -y5;
 
float x18 = x0 + 1.5 * PI;
 
float y18 = -y5;
 
float x19 = x0 + PI + 7.0 * PI / 12.0;
 
float y19 = -y5;
 
float x20 = x0 + PI + 2.0 * PI / 3.0;
 
float y20 = -y4;
 
float x21 = x0 + PI + 3.0 * PI / 4.0;
 
float y21 = -y3;
 
float x22 = x0 + PI + 5.0 * PI / 6.0;
 
float y22 = -y2;
 
float x23 = x0 + PI + 11.0 * PI / 12.0;
 
float y23 = -y1;
 
float x24 = x0 + 2 * PI;
 
float y24 = y0;
 
</pre>
 
 
** Spiral
 
** Spiral
 
** Star
 
** Star

Revision as of 14:54, 20 December 2009

Things i think need improvement

Chlor

Todo

  • EPS export
  • SVG export
    • SvgPath
      • <path d="M 100 100 L 300 100 L 200 300 z" fill="red" stroke="blue" stroke-width="3" />
    • SvgRectangle
      • <rect x="400" y="100" width="400" height="200" fill="yellow" stroke="navy" stroke-width="10" />
  • SVG XML generation
    • HStringTemplate?
    • HXT?
    • HaXml?
  • Shape
    • Spiral
    • Star
  • Diagram
    • Pie (only for displaying fractions)
  • Layout
    • Instances
      • Column
      • Grid (cols, rows, margins)
      • Margin/Frame
        • content size (absolute, relative, remaining)
        • margin sizes (absolute, relative, remaining)
  • use HLint
  • AffineTransformation
  • Path
    • approximate :: [Vector2D] -> [Segment]

Ideas

  • layout
    • Table
    • SpaceHorizontal
    • SpaceVertical

Simplified Haskell homepage

A simplified Haskell frontpage

Why?