Difference between revisions of "User:Lenny222"

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(focusing on real world technolgies for the moment)
 
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[http://www.cardus.com/sticky.php?year=7 ]
== Things i think need improvement ==
 
 
* [[Diagrams]]
 
* [[GHC/Error messages|GHC error messages]]
 
* [[Cookbook|Haskell Cookbook]]
 
* [[User:Lenny222/Haskell explained to the busy|Haskell explained to the busy]]
 
* [[Mac OS X]]
 
 
=== Chlor ===
 
 
* [http://chlor.svn.sourceforge.net/viewvc/chlor/trunk/haskell/Chlor/ Haskell SVN]
 
* [http://chlor.svn.sourceforge.net/viewvc/chlor/trunk/src/core/ Objective-C SVN]
 
 
* [http://www.w3.org/TR/SVG/ SVG]
 
 
==== Todo ====
 
* ObjectLike
 
** path :: a -> Maybe Path
 
** shapes :: a -> [ObjectWrapper] leads to infinite recursion if Shapes do not return []
 
 
* Shape => Ellipse, Rectangle, etc :: Object
 
 
* EPS export
 
 
* SVG export
 
** SvgPath
 
*** <pre><path d="M 100 100 L 300 100 L 200 300 z" fill="red" stroke="blue" stroke-width="3" /></pre>
 
** SvgRectangle
 
***<pre><rect x="400" y="100" width="400" height="200" fill="yellow" stroke="navy" stroke-width="10" />
 
</pre>
 
** HStringTemplate?
 
** HXT?
 
** HaXml?
 
 
* Shape
 
** Sine (Box, phases)
 
<pre>
 
float sqrt2 = sqrt(2);
 
float x0 = 0.0;
 
float y0 = 0.0;
 
float x1 = x0 + PI / 12.0;
 
float y1 = y0 + (2 * sqrt2 - 1 ) / 7.0;
 
float x2 = x0 + PI / 6.0;
 
float y2 = y0 + (4 * sqrt2 - 2) / 7.0;
 
float x3 = x0 + PI / 4.0;
 
float y3 = y0 + 0.5 * sqrt2;
 
float x4 = x0 + PI / 3.0;
 
float y4 = y0 + (3 * sqrt2 + 2) / 7.0;
 
float x5 = x0 + 5 * PI / 12.0;
 
float y5 = y0 + 1.0;
 
float x6 = x0 + PI / 2.0;
 
float y6 = y5;
 
float x7 = x0 + 7.0 * PI / 12.0;
 
float y7 = y5;
 
float x8 = x0 + 2.0 * PI / 3.0;
 
float y8 = y4;
 
float x9 = x0 + 3.0 * PI / 4.0;
 
float y9 = y3;
 
float x10 = x0 + 5.0 * PI / 6.0;
 
float y10 = y2;
 
float x11 = x0 + 11.0 * PI / 12.0;
 
float y11 = y1;
 
float x12 = x0 + PI;
 
float y12 = y0;
 
float x13 = x0 + PI + PI / 12.0;
 
float y13 = -y1;
 
float x14 = x0 + PI + PI / 6.0;
 
float y14 = -y2;
 
float x15 = x0 + PI + PI / 4.0;
 
float y15 = -y3;
 
float x16 = x0 + PI + PI / 3.0;
 
float y16 = -y4;
 
float x17 = x0 + PI + 5 * PI / 12.0;
 
float y17 = -y5;
 
float x18 = x0 + 1.5 * PI;
 
float y18 = -y5;
 
float x19 = x0 + PI + 7.0 * PI / 12.0;
 
float y19 = -y5;
 
float x20 = x0 + PI + 2.0 * PI / 3.0;
 
float y20 = -y4;
 
float x21 = x0 + PI + 3.0 * PI / 4.0;
 
float y21 = -y3;
 
float x22 = x0 + PI + 5.0 * PI / 6.0;
 
float y22 = -y2;
 
float x23 = x0 + PI + 11.0 * PI / 12.0;
 
float y23 = -y1;
 
float x24 = x0 + 2 * PI;
 
float y24 = y0;
 
</pre>
 
** Spiral
 
** Star
 
 
* [http://hackage.haskell.org/package/colour colour]
 
 
* Diagram
 
** Pie (only for displaying fractions)
 
 
* Layout
 
** Instances
 
*** Column
 
*** Grid (cols, rows, margins)
 
*** Margin/Frame
 
**** content size (absolute, relative, remaining)
 
**** margin sizes (absolute, relative, remaining)
 
 
* use HLint
 
 
* AffineTransformation
 
 
* Path
 
** approximate :: [Vector2D] -> [Segment]
 
 
==== Ideas ====
 
 
* layout
 
** Table
 
** SpaceHorizontal
 
** SpaceVertical
 
 
* 3d projection
 
** [http://en.wikipedia.org/wiki/3D_projection 3d projection]
 
* diagrams
 
** histograms, density plots
 
* export
 
** SVG
 
** PDF
 
** Illustrator JavaScript
 
** Processing
 
** SWF
 
** TikZ/LaTeX
 
* import
 
** SVG
 
** PDF
 
* path operations
 
** boolean operations
 
** offset path
 
** http://pyx.sourceforge.net/examples/drawing2/parallel.html
 
** [http://lib2geom.svn.sourceforge.net/viewvc/lib2geom/lib2geom/trunk/ lib2geom]
 
** http://inkscape.svn.sourceforge.net/viewvc/inkscape/inkscape/trunk/src/live_effects/
 
* recursive programming
 
** [http://www.typeer.de/thema/Context-Free-Art---Simple-Schoenheit/ ContextFree]
 
* symbols
 
** [http://local.wasp.uwa.edu.au/~pbourke/geometry/supershape/ supershape]
 
** [http://www.jroller.com/aalmiray/entry/jsilhouette_0_3_released symbols]
 
 
=== Simplified Haskell homepage ===
 
 
[[User:Lenny222/Haskell|A simplified Haskell frontpage]]
 
 
Why?
 
 
* to [http://www.useit.com/alertbox/ia-mistakes.html add a structure]
 
* to [http://www.useit.com/alertbox/20020609.html reduce redundancy]
 
* to make scanning easier:
 
** [http://www.useit.com/alertbox/whyscanning.html why scanning]
 
** [http://www.useit.com/alertbox/nanocontent.html first two words]
 

Latest revision as of 07:01, 21 June 2010