Difference between revisions of "User talk:DavidE"
(New page: == Bogre-Banana == What is Bogre-Banana Bogre-Banana is a 3D game engine for Haskell. It used haskell bindings to the OGRE 3D engine and a library called Reactive-Banana, to create a "Fu...) |
|||
Line 3: | Line 3: | ||
What is Bogre-Banana |
What is Bogre-Banana |
||
− | Bogre-Banana is a 3D game engine for Haskell. It |
+ | Bogre-Banana is a 3D game engine for Haskell. It uses Haskell bindings to the OGRE 3D engine and a library called Reactive-Banana, to create a "Functional Reactive Programming" game engine. Bogre-Banana is designed to be concise and easy to use. |
Line 9: | Line 9: | ||
Functional Reactive Programming (FRP) is a programming paradigm used widely with Functional languages to create interactive programs. |
Functional Reactive Programming (FRP) is a programming paradigm used widely with Functional languages to create interactive programs. |
||
+ | |||
+ | |||
+ | FRP Crash Course |
||
+ | |||
+ | Programming in FRP consists of creating a network of "Behavior"s and "Event"s (although Events are more like event streams). A Behavior represents something that changes through time. An Event represents discrete time specific events. The key difference between a Behavior and an Event is that a Behaviour has a value at all times, while an Event only occurs at specific instances of time. |
Revision as of 16:25, 10 February 2013
Bogre-Banana
What is Bogre-Banana
Bogre-Banana is a 3D game engine for Haskell. It uses Haskell bindings to the OGRE 3D engine and a library called Reactive-Banana, to create a "Functional Reactive Programming" game engine. Bogre-Banana is designed to be concise and easy to use.
What is "Functional Reactive Programming"
Functional Reactive Programming (FRP) is a programming paradigm used widely with Functional languages to create interactive programs.
FRP Crash Course
Programming in FRP consists of creating a network of "Behavior"s and "Event"s (although Events are more like event streams). A Behavior represents something that changes through time. An Event represents discrete time specific events. The key difference between a Behavior and an Event is that a Behaviour has a value at all times, while an Event only occurs at specific instances of time.